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Stance desync between clients/standing but prone
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Description

There seems to be an issue that players who are prone can appear standing on other people's screens. Today I can confirm one solid incident of this happening, where I observed a player standing and doing the weapon swap animation while to my friend he appeared prone.

A second incident occurred where I was shot behind cover at an angle that it seemed incredibly unlikely that I should have been able to have hit. When I was shot the bleeding points were also located a couple feet above my character, as if though I were standing. Here are screenshots of that incident.
I am prone against this ledge in the foreground: http://i.imgur.com/J5Wtl7N.jpg
Here you can see the blood above my character:
http://i.imgur.com/mOSXs0c.jpg
update
I took a picture from the same location I was sniped from of a friend in the same position where I had been. Backpacks do not count for hitboxes to my knowledge, and I had a smaller bag any ways:
http://i.imgur.com/yaOP0KQ.jpg

This second incident (screenshots) I am less positive about as I don't have the perspective of my attacker. The first incident I am 100% positive about.

Desync is nothing new, but I'm not sure I've experienced it quite like this before.

Details

Legacy ID
2344827608
Severity
None
Resolution
Open
Reproducibility
Sometimes
Category
Movement
Steps To Reproduce

I am unsure of steps to reproduce or what might cause it besides general desync.

Event Timeline

Bororm edited Steps To Reproduce. (Show Details)Mar 2 2015, 6:21 AM
Bororm set Category to Movement.
Bororm set Reproducibility to Sometimes.
Bororm set Severity to None.
Bororm set Resolution to Open.
Bororm set Legacy ID to 2344827608.May 8 2016, 9:46 PM