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Incorrect positioning of zombie sounds, strange errors in human hear simulation.
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The sounds coming from the zombie aren't always on the correct side, also zombie when aggro'd sounds like they are right up against you. When in fact they are over 100 meters from ones location... sometimes their footsteps don't even make noise... until all of the sudden you hear the shriek they make when jumping.


Legacy ID
Steps To Reproduce

No steps to reproduce.

Additional Information

None of the sound have that human ear simulation added to it, where you can tell which way the zombie is coming from, like in arma 3... where if you move your characters head sounds coming from one side get lowered and visa versa. It's nothing too game breaking, but its get frustrating when its paired with the twinkle toe zombies that only make a sound right at the point where they jump.

Event Timeline

fantommode edited Additional Information. (Show Details)
fantommode set Category to category:aibehavior.
fantommode set Reproducibility to Always.
fantommode set Severity to None.
fantommode set Resolution to Open.
fantommode set Legacy ID to 1071522776.May 8 2016, 9:38 PM