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"0x00000000 referenced memory at 0x00000000. The memory could not be read." Fix?? w/ dxdiag and dump files
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When I try to change some texture or rendering settings, I get thrown to my desktop and this pops up...

"The instruction at 0x00000000 referenced memory at 0x00000000. The memory could not be read.

Click on ok to terminate the program."

I'm not sure how to fix this.



Legacy ID
Have Not Tried
Game Crash
Additional Information

Ive tried:

Deleting programs that could bug it.

Re-installing DayZ (2 times)

Updating Windows

Deleting DayZ documents files

Verifying Intergrity of Local Files

Updating my Nvidia Drivers

Event Timeline

DonkeyKhakies edited Additional Information. (Show Details)Feb 12 2015, 12:07 AM
DonkeyKhakies set Category to Game Crash.
DonkeyKhakies set Reproducibility to Have Not Tried.
DonkeyKhakies set Severity to None.
DonkeyKhakies set Resolution to Open.
DonkeyKhakies set Legacy ID to 2017928780.May 8 2016, 9:27 PM

That's a null pointer exception. I don't think you can fix it yourself.

Other than that you can try changing graphical settings from the dayz config files which should be located in your user directory.

Thanks for the response nexdemise, but whats a Null Pointer Exception?

And am I able to change all of my graphic settings from the config file? or just resolution related options?

A null pointer exception occurs when a program attempts to access and treat a null (a lack of an object), as an object, pretty much you're trying to reference something that isn't there. In C and C++, a null is generally treated as a memory location 0, which is denoted by the 0x00000000 in the error message.

Since memory location 0 isn't inside any program, attempting to access it as if it were causes an access violation. Which causes the operating system to kill the program and throw the error message to the user.

Oh ok thanks! So you think this is something the devs have to fix? Like an update?

Bugs still appear for me after 1 minute of gameplay or even when i log in can't even play.