Page MenuHomeFeedback Tracker

Grass/foliage pop-in from distance LOD
New, WishlistPublic

Description

While moving through grass there is very noticeable foliage pop-in. Especially in the coniferous forests.

Details

Legacy ID
112348785
Severity
None
Resolution
Open
Reproducibility
Always
Steps To Reproduce

This is 100% the game not hardware.

Have objects and terrain on very high.

Additional Information

maybe something can be done to smooth this out. What makes this very noticeable is how close to the player this happens and that it happens all over, not at just some radius.

Surely there is some technological solution for a smoother transition between lod models instead of this pop-in stuff? Maybe more inbetween versions? I don't know what the engine supports.

It should be pretty much seamless.

1080p VIDEO (avg bitrate 5600 kbps): https://www.youtube.com/watch?v=mU4TfXiS1KU

Event Timeline

Franzuu edited Steps To Reproduce. (Show Details)Jan 20 2015, 12:43 PM
Franzuu edited Additional Information. (Show Details)
Franzuu set Category to category:environment.
Franzuu set Reproducibility to Always.
Franzuu set Severity to None.
Franzuu set Resolution to Open.
Franzuu set Legacy ID to 112348785.May 8 2016, 9:15 PM

this issue seems rather odd, as if its an LOD issue, the textures should not pop from one texture to another and then to another (where really it should only transition once based on proximity where here it seems to constantly cycle different textures once it gets within a given proximity)

It seems that all the grass texture pops i get are just based around movement in general once the textures are within a close radius of the player. the buildings for example have a low lod at distance and as you get closer or use a zoomed view or item it swaps to the higher texture (of which as i understand it there are ONLY 2 textures, hi and lo.) whereas the grass textures seem to cycle constantly between different ones during movement, confusing either way.

in the arma mod of dayz i got the same grass behaviour but could stop this occuring by dropping objects setting to very low, where in standalone it seems doing so just makes the issue more visually noticeable, which is also very odd.

Also i find some people i speak to this claim they dont get this happening (where i think they are just maybe not as observant or consider it as an issue), if this is the case however then testing needs to be done across differing setups to try to isolate what it is that causes the issue.

what are your system specs please and is your CPU overclocked as in any hardware case this seems to be the only thing in my experience that may be a factor (considering also that the engine is quite reliant on cpu and gpu)

all i know is its been bugging me since i first noticed it and other than my initial report of it which you made a little clearer in this report i cant find any other reports on it, even though in my eyes this is quite a detriment to the games immersion as a whole

Franzuu added a subscriber: Franzuu.May 8 2016, 9:15 PM

I added my dxdiag.txt, my CPU is OC @ 4.5 GHz

3770K
GTX 670 (no oc)

pretty sure this isn't a hardware issue or the games issue with specific hardware (RAGE texture pop-in with AMD cards). Its just how the game is made.

im thinking its the software side also,although we do both have an oc on our cpu's and i didnt oceither my gtx 760 or my new 970. lets hope the renderer smooths out this business as that would make my year lol

found this in the laggy towns culling issue

http://feedback.dayzgame.com/view.php?id=247#c53931

new lodding system. Wonder if it'll have an impact on this