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Game crashed while getting shot at.
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Description

Crash 1: Happened outside while getting shot at. Close to the water, whilst hiding behind a bush.

Microsoft (R) Windows Debugger Version 6.3.9600.17298 AMD64
Copyright (c) Microsoft Corporation. All rights reserved.

Loading Dump File [C:\Sysinternals\logs\DayZ.exe_141214_150907.dmp]
User Mini Dump File with Full Memory: Only application data is available

Comment: '

  • "C:\sysinternals\procdump.exe" -accepteula -ma -j "C:\Sysinternals\logs" 6660 200 41530000
  • Just-In-Time debugger. PID: 6660 Event Handle: 200 JIT Context: .jdinfo 0x41530000'
  • Symbol Path validation summary ******

Response Time (ms) Location
Deferred SRV*C:\SymCache*http://msdl.microsoft.com/download/symbols
Symbol search path is: SRV*C:\SymCache*http://msdl.microsoft.com/download/symbols
Executable search path is:
Windows 7 Version 7601 (Service Pack 1) MP (8 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
Machine Name:
Debug session time: Sun Dec 14 15:09:07.000 2014 (UTC + 1:00)
System Uptime: 0 days 1:27:44.397
Process Uptime: 0 days 1:26:07.000
................................................................
...........................................
Loading unloaded module list
......
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(1a04.1a30): Access violation - code c0000005 (first/second chance not available)
eax=00000000 ebx=0192ed70 ecx=00000000 edx=00000000 esi=00000002 edi=00000000
eip=7722015d esp=0192ed20 ebp=0192edbc iopl=0 nv up ei pl zr na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200246
ntdll!NtWaitForMultipleObjects+0x15:
7722015d 83c404 add esp,4
0:000> !analyze -v


  • *
  • Exception Analysis *
  • *
  • ERROR: Symbol file could not be found. Defaulted to export symbols for steamclient.dll -
  • ERROR: Symbol file could not be found. Defaulted to export symbols for tier0_s.dll -
  • ERROR: Symbol file could not be found. Defaulted to export symbols for BEClient.dll -
  • ERROR: Symbol file could not be found. Defaulted to export symbols for gameoverlayrenderer.dll -

FAULTING_IP:
+1
00000000 ?? ???

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00000000

 ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000

NumberParameters: 2

Parameter[0]: 00000008
Parameter[1]: 00000000

Attempt to execute non-executable address 00000000

CONTEXT: 00000000 -- (.cxr 0x0;r)
eax=00000000 ebx=0192ed70 ecx=00000000 edx=00000000 esi=00000002 edi=00000000
eip=7722015d esp=0192ed20 ebp=0192edbc iopl=0 nv up ei pl zr na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200246
ntdll!NtWaitForMultipleObjects+0x15:
7722015d 83c404 add esp,4

PROCESS_NAME: DayZ.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s.

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s.

EXCEPTION_PARAMETER1: 00000008

EXCEPTION_PARAMETER2: 00000000

WRITE_ADDRESS: 00000000

FOLLOWUP_IP:
DayZ!simul::clouds::CellularCloudNode::GetOpticalDensity+0
00d68da0 d981e0000000 fld dword ptr [ecx+0E0h]

FAILED_INSTRUCTION_ADDRESS:
+0
00000000 ?? ???

NTGLOBALFLAG: 0

APPLICATION_VERIFIER_FLAGS: 0

APP: dayz.exe

ANALYSIS_VERSION: 6.3.9600.17298 (debuggers(dbg).141024-1500) amd64fre

FAULTING_THREAD: 00001a30

ADDITIONAL_DEBUG_TEXT: Followup set based on attribute [ThreadStartAddress] from Frame:[0] on thread:[1a30] ; Followup set based on attribute [Is_ChosenCrashFollowupThread] from Frame:[0] on thread:[PSEUDO_THREAD]

LAST_CONTROL_TRANSFER: from 00cd92b9 to 00000000

BUGCHECK_STR: APPLICATION_FAULT_SOFTWARE_NX_FAULT_NULL

PRIMARY_PROBLEM_CLASS: SOFTWARE_NX_FAULT_NULL

DEFAULT_BUCKET_ID: SOFTWARE_NX_FAULT_NULL

STACK_TEXT:
00000000 00000000 dayz!simul::clouds::CellularCloudNode::GetOpticalDensity+0x0

STACK_COMMAND: .ecxr ; ~~[1a30] ; .frame 0 ; Pseudo Context ; kb

SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: dayz!simul::clouds::CellularCloudNode::GetOpticalDensity+0

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: DayZ

IMAGE_NAME: dayz.exe

DEBUG_FLR_IMAGE_TIMESTAMP: 547603d9

FAILURE_BUCKET_ID: SOFTWARE_NX_FAULT_NULL_c0000005_dayz.exe!simul::clouds::CellularCloudNode::GetOpticalDensity

BUCKET_ID: APPLICATION_FAULT_SOFTWARE_NX_FAULT_NULL_NULL_IP_dayz!simul::clouds::CellularCloudNode::GetOpticalDensity+0

ANALYSIS_SOURCE: UM

FAILURE_ID_HASH_STRING: um:software_nx_fault_null_c0000005_dayz.exe!simul::clouds::cellularcloudnode::getopticaldensity

FAILURE_ID_HASH: {c1b0e573-05ac-6d3c-f220-694f5088743c}

Followup: MachineOwner

Crash 2: Happened while looting a house. Nothing special. Just random crash.

Loading Dump File [C:\Sysinternals\logs\DayZ.exe_141214_194409.dmp]
User Mini Dump File with Full Memory: Only application data is available

Comment: '

  • "C:\sysinternals\procdump.exe" -accepteula -ma -j "C:\Sysinternals\logs" 4932 200 21220000
  • Just-In-Time debugger. PID: 4932 Event Handle: 200 JIT Context: .jdinfo 0x21220000'
  • Symbol Path validation summary ******

Response Time (ms) Location
Deferred SRV*C:\SymCache*http://msdl.microsoft.com/download/symbols
Symbol search path is: SRV*C:\SymCache*http://msdl.microsoft.com/download/symbols
Executable search path is:
Windows 7 Version 7601 (Service Pack 1) MP (8 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
Machine Name:
Debug session time: Sun Dec 14 19:44:09.000 2014 (UTC + 1:00)
System Uptime: 0 days 6:02:45.333
Process Uptime: 0 days 0:39:19.000
................................................................
...........................................
Loading unloaded module list
......
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(1344.18c4): Access violation - code c0000005 (first/second chance not available)
eax=00000000 ebx=0192f440 ecx=00000000 edx=00000000 esi=00000002 edi=00000000
eip=7722015d esp=0192f3f0 ebp=0192f48c iopl=0 nv up ei pl zr na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200246
ntdll!NtWaitForMultipleObjects+0x15:
7722015d 83c404 add esp,4
0:000> !analyze -v


  • *
  • Exception Analysis *
  • *
  • ERROR: Symbol file could not be found. Defaulted to export symbols for steamclient.dll -
  • ERROR: Symbol file could not be found. Defaulted to export symbols for tier0_s.dll -
  • ERROR: Symbol file could not be found. Defaulted to export symbols for BEClient.dll -
  • ERROR: Symbol file could not be found. Defaulted to export symbols for gameoverlayrenderer.dll -

FAULTING_IP:
msvcr100!memmove+57
71ab2357 f3a5 rep movs dword ptr es:[edi],dword ptr [esi]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 71ab2357 (msvcr100!memmove+0x00000057)

 ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000

NumberParameters: 2

Parameter[0]: 00000001
Parameter[1]: 00000000

Attempt to write to address 00000000

CONTEXT: 00000000 -- (.cxr 0x0;r)
eax=00000000 ebx=0192f440 ecx=00000000 edx=00000000 esi=00000002 edi=00000000
eip=7722015d esp=0192f3f0 ebp=0192f48c iopl=0 nv up ei pl zr na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200246
ntdll!NtWaitForMultipleObjects+0x15:
7722015d 83c404 add esp,4

DEFAULT_BUCKET_ID: NULL_POINTER_WRITE

PROCESS_NAME: DayZ.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s.

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s.

EXCEPTION_PARAMETER1: 00000001

EXCEPTION_PARAMETER2: 00000000

WRITE_ADDRESS: 00000000

FOLLOWUP_IP:
msvcr100!memmove+57
71ab2357 f3a5 rep movs dword ptr es:[edi],dword ptr [esi]

NTGLOBALFLAG: 0

APPLICATION_VERIFIER_FLAGS: 0

APP: dayz.exe

ANALYSIS_VERSION: 6.3.9600.17298 (debuggers(dbg).141024-1500) amd64fre

FAULTING_THREAD: 000018c4

PRIMARY_PROBLEM_CLASS: NULL_POINTER_WRITE

BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_WRITE

LAST_CONTROL_TRANSFER: from 00693b51 to 71ab2357

STACK_TEXT:
0192fa7c 00693b51 00000000 69dc1c00 0000002c msvcr100!memmove+0x57

WARNING: Stack unwind information not available. Following frames may be wrong. 0192fa98 0068cc07 3367656b 0090c00d 3367654c DayZ!simul::sky::Sky::GetTimezone+0xa6c1 0192faa0 0090c00d 3367654c 3367656b 008ed130 DayZ!simul::sky::Sky::GetTimezone+0x3777 0192fb24 007447d2 3d8d4fe0 00000003 9a454400 DayZ!simul::clouds::ThunderCloudNode::GetLightningEnabled+0x47fbd 00000000 00000000 00000000 00000000 00000000 DayZ!simul::clouds::CloudKeyframer::GetOrdinalOfMake2DTextures+0xeaa2

STACK_COMMAND: ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: msvcr100!memmove+57

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: msvcr100

IMAGE_NAME: msvcr100.dll

DEBUG_FLR_IMAGE_TIMESTAMP: 4df2be1e

FAILURE_BUCKET_ID: NULL_POINTER_WRITE_c0000005_msvcr100.dll!memmove

BUCKET_ID: APPLICATION_FAULT_NULL_POINTER_WRITE_msvcr100!memmove+57

WATSON_IBUCKET: 674509719

WATSON_IBUCKETTABLE: 17

ANALYSIS_SOURCE: UM

FAILURE_ID_HASH_STRING: um:null_pointer_write_c0000005_msvcr100.dll!memmove

FAILURE_ID_HASH: {ca6b7bc5-7fd4-2c70-25a1-d9952edfb992}

Followup: MachineOwner

Details

Legacy ID
3756958432
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Game Crash
Additional Information

Crash 1:
Dump-files from "%appdata%\..\local\dayz" and dxdiag.txt can be downloaded from this link: DayZdbg.rar
https://mega.co.nz/#!ooITXLIR!6Jhtx0r9Ey5asO9_OTGjEb0YO2n7Jw7ayxGelNIU7_E

Crash 2: DayZCrash2.rar
Dump-files from "%appdata%\..\local\dayz" Use dxdiag.txt from previous .rar
https://mega.co.nz/#!s9JiHALR!vpaErZx7RqBtJ4xdgs0JyQ2iymlwzdkz0eAt5RchzyY

Event Timeline

norpy edited Additional Information. (Show Details)Dec 14 2014, 3:51 PM
norpy set Category to Game Crash.
norpy set Reproducibility to Have Not Tried.
norpy set Severity to None.
norpy set Resolution to Open.
norpy set Legacy ID to 3756958432.May 8 2016, 8:57 PM