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A hint / suggestion for a better loot distribution system
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Description

Rareity for items can be defined by a percentage chance and a spawn timer.
It is very hard to manage all items with percentage only.

You can do this:
You can make groups of items, which spawn on different timers and manage the percentage within the groups much easier, because there are very few items within.
Additional you can use zones with different spawn timers for the items groups to create demand driven system for food e.g.

Details

Legacy ID
3431728774
Severity
None
Resolution
Open
Reproducibility
Always
Category
Server
Steps To Reproduce

I hope you get it :)

Event Timeline

vatixerid edited Steps To Reproduce. (Show Details)Dec 8 2014, 9:54 AM
vatixerid set Category to Server.
vatixerid set Reproducibility to Always.
vatixerid set Severity to None.
vatixerid set Resolution to Open.
vatixerid set Legacy ID to 3431728774.May 8 2016, 8:52 PM