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Server Crash caused by players/clients. Duplicating!
Closed, ResolvedPublic

Description

Server can be crashed by players by eating something laying on the ground at the same time!

Very annoying, because loot of dead friends is gone because those bugusers.

It's also used to duplicate items or whole gear/characters! If you are three players, only one has to be equipped. So, the equipped player puts his items on the ground and player 2, not equipped, takes it and logs out, SO GEAR IS SAVED for this player in global data! Now the other two guys lay down an apple or anything to eat on the ground and player 1, now without equip, and player 3 right click on the item and eat at the same time and boom, server crash, no data saved, because the char is always resetted by 2 minutes, so if you were at 10:30 at the supermarket and the server crashes at 10:32 and you are in the hospital when it crashes, you will be in the supermarket again, and your loot also will be reset by 2 minutes.

So PLAYER 1 DATA IS NOT SAVED and if he logs in another server after the crash he still has his gear and player 2 is also equipped now!
Please, please, pleaseeeeeeee fix it, its so annoying and ruins always the game when it happens and duplicating itself is, yeah, unfair ^^

Details

Legacy ID
762749871
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Server
Steps To Reproduce

2 players eat one food item at the same time. (if it is on the ground, both players right click on apple or so in vincity and click eat at the same time)

Additional Information

FIX IT! Please! Develope it in the way that if they try it they automatically get global ban ^^

Event Timeline

-GER-Tombo edited Additional Information. (Show Details)
-GER-Tombo set Category to Server.
-GER-Tombo set Reproducibility to Always.
-GER-Tombo set Severity to None.
-GER-Tombo set Resolution to Duplicate.
-GER-Tombo set Legacy ID to 762749871.May 8 2016, 8:15 PM

Hello,

Thank you for sending us your feedback regarding this issue. Unfortunately, this problem is a known issue that has previously been reported. The devs are aware of the issue and are working on fixing it.

Closing as duplicate of #17220.

Regards,

JStewart