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Weapons sway too much in latest stable .47 (ironsight/scoped view)
Closed, ResolvedPublic

Description

It is really hard to hit something with this increased weapons sway. It's too much. Was acceptable the last build, still high but acceptable. Not it's too much. I feel like I'm drunk with the stronger weapon sway now. Please reduce it back to the way it was before or even a tiny bit less sway than it was before.

Bipods should stabilise the sway a lot more and change the aim controls into an angle-modifying aiming mode based around the location of the deployed bipod as the rotation/angle-modifying spot. Only when behind an object though, so it makes sense one would be deploying and resting it down on such an object.

Details

Legacy ID
1343501909
Severity
None
Resolution
Duplicate
Reproducibility
Always

Event Timeline

app0815 set Category to category:animations.Jul 31 2014, 5:33 AM
app0815 set Reproducibility to Always.
app0815 set Severity to None.
app0815 set Resolution to Duplicate.
app0815 set Legacy ID to 1343501909.May 8 2016, 7:16 PM
Ritra added a subscriber: Ritra.May 8 2016, 7:16 PM
Ritra added a comment.Jul 31 2014, 9:12 AM

Agreed, weapon sway is ridiculous, thought my character had Parkinsons.

R834 added a subscriber: R834.May 8 2016, 7:16 PM
R834 added a comment.Aug 1 2014, 9:54 PM

Hi,

Thanks for the feedback, however this has already been reported.

Closing as duplicate of #0012774: Scoped weapons not working correctly after 0.45 stable.

Please vote up the original issue to increase visibility, add any extra information in the notes section, and monitor it for further developments.