Items such as Food / Drink are not consumed when "Use" is clicked, When the item is clicked, if a user replaces that item during the consumption, with an item that is on the floor, the consumable item goes into the vicinity and the item that was on the floor is now in the users bag. This means that you can use a food / drink item repeatedly without consuming it, and the benefits are added to the player.
Description
Description
Details
Details
- Legacy ID
- 1046809267
- Severity
- None
- Resolution
- Duplicate
- Reproducibility
- Always
Steps To Reproduce
- Have a consumable item in your inventory, and an item of the same slot size in the vicinity (Whilst pressing tab)
- click Use on the consumable item.
- as soon as "Use" is clicked and the consuming animation begins, move the item that is in the vicinity, over onto the consumable item (Swapping the consumable for the item on the floor)
- The consumable item is on the floor and remains at 100% (Or un-opened for cans) and the item that was previously on the floor is now in your inventory.
Additional Information
This can be done multiple times, and the effects of consuming said item are added to the player, without actually consuming the item
Event Timeline
Comment Actions
Hi,
Thanks for the feedback, however this has already been reported.
Closing as duplicate of #0010927: Food/Drink item dupe
Please vote up the original issue to increase visibility, add any extra information in the notes section, and monitor it for further developments.