Page MenuHomeFeedback Tracker

Feature Request: Make it possible to temporary switch to a clear day without clouds or fog
New, WishlistPublic

Description

In some missions, the maker intentionally sets bad visibility, night, rain, fog, etc. This adds atmosphere to the missions, but makes visibility poor, which somewhat hinders editing.

So the idea is to have some button that will temporarily switch off all fog, clouds and rain and set the time to bright daylight.

Details

Legacy ID
2364984143
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Eden Editor

Event Timeline

Varanon set Category to Eden Editor.Sep 23 2015, 10:47 AM
Varanon set Reproducibility to Have Not Tried.
Varanon set Severity to None.
Varanon set Resolution to Open.
Varanon set Legacy ID to 2364984143.May 8 2016, 12:46 PM

I don't understand why this needs a special command. You edit the mission in clear weather and when you're finished (and a couple of times in between to check) your configure the bad weather.

If its super-important for a very special case you can script the thing you want, but I do not prefer devs to spend time on this.

Koala added a subscriber: Koala.May 8 2016, 12:46 PM
Koala added a comment.Sep 23 2015, 1:22 PM

Why don't you take a screenshot of the weather settings (it is only one settings page), clear all weather settings, modify the mission, look at the screenshot and recover the weather settings? I think, it is not that hard :)

Why don't you take a screenshot of the weather settings (it is only one
settings page), clear all weather settings, modify the mission, look at the
screenshot and recover the weather settings? I think, it is not that hard :)

Why don't you use a text editor to edit your missions? I think, it is not that hard :)

Whoa, there's some proposals... so instead of implementing a functionality that takes less lines of code than the "creative proposals" you have for solving the issue, you expect people to "change the weather settings a couple of times in between to check" or "make screenshots" ?

Just because you don't see a direct use for this kind of functionality doesn't mean it's not necessary. I for example like to give some thoughts to the weather settings and daytime I use for my missions, so I spent quite some time tuning it.

Again, this is functionality that can be implemented with very little code, will immediately benefit everyone and does not require users to fiddle around with nonsense like screenshots.

Sometimes, I don't get you guys.

Koala added a comment.Sep 23 2015, 2:24 PM

Hey Varanon, that was no offense by my side.

I think, as long as we have to edit the loadout of every single unit with the Initialisation box, as long as we have to wait for some little comfort functions like a weather switch.

For now, we have to deal with it and use to find ways to workaround such little things.

Why don't you use a text editor to edit your missions? I think, it is not that hard :)

This is not true of course, but I see the smiley :-)

implementing a functionality that takes less lines of code than the "creative proposals"

This is also not true of course, it's a hyperbolic statement not grounded in reality

I for example like to give some thoughts to the weather settings and daytime I use for my missions, so I spent quite some time tuning it.

I get this, I do as well. But whats stopping you from making some notes of the settings or taking a screenshot, it's really easy compared to many other things that need to be done to create a good mission.

I'm not convinced yet that your suggestion would be a useful addition. Maybe it boils down to different opinions.

But whats stopping you from making some notes of the settings or taking a
screenshot, it's really easy compared to many other things that need to be done
to create a good mission.

You would have to do this every time you test. In the lifestream, someone said that if Arma had an external editor and you have to wait until the game starts up, he wouldn't have gone into making missions. This is a similar case. Every time you test, you need to reset all the parameters, since AI behaviour and player perception changes dramatically depending on weather.

I think, as long as we have to edit the loadout of every single unit with the Initialisation box

By all means, that is of course a much more important functionality, and as far as I understood it, it will be in.

If you ever worked with the Neverwinter Nights toolset, it had a similar problem: when the fog and ambient lighting were enabled, you couldn't see much since things you placed beyond the fog range were simply invisible, and maybe the whole area was too dark. You could switch both fog and ambient lighting off with icons in the toolbar, for a much clearer view.

With a possibility to switch off the current weather and daytime in favor of a clear visibility condition.

Compare those two shots:
http://images.akamai.steamusercontent.com/ugc/616222083852222353/91F9C23D7339E9A9FFFFA290688A37CDB5173B99/
http://images.akamai.steamusercontent.com/ugc/616222083852222536/B6652200F99DC8BA3CC9340FAE585EF4C42793E7/

Spot the difference. Assuming you are doing a mission with the lighting conditions of the first shot, you will be thankful for a switch to something where you can actually see something at all.

Every time you test you need to establish the final weather conditions for your mission, since the AI is heavily influenced by the weather and daytime. Now assume you would have to make those changes every time you want to test and edit.

The new editors main focus is usability, and this very easy to implement feature would make it more usable.

Maybe it IS opinions, but I see a great potential in such a functionality.

Hmmm, I get your point better now. If you use fog and want to measure exactly when a enemy is hidden or not you would want to 'toggle' the visibility. My bad weather missions don't depend on such specific placement but I can imagine others will.

I'll be a good sport and change my downvote ;-)