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bentc123 changed Reproducibility from reproducibility:none to reproducibility:unable on T181036: [Workbench] Files read-only in workbench but have full permissions.
Sat, May 11, 3:16 PM · Arma Reforger
barf added a comment to T181040: No connection with backend.

servers are back up now!

Sat, May 11, 2:15 PM · Arma Reforger
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

Later I couldn't even play for 15 minutes. I didn't change anything in the Windows/Steam/Game options, but I updated BIOS to the latest version (0806 -> 1656).
After that I played for an 1:20 hour without any problems, only when I exit the game, I got the STATUS_ACCESS_VIOLATION error.
BIOS update seems to have helped, but I'm going to do more testing.

Sat, May 11, 1:10 PM · DayZ
MarianOglesby created T181046: How Zenleaf CBD Gummies Can Enhance Your Wellness Routine.
Sat, May 11, 12:53 PM · Arma Reforger
Nerexis changed Reproducibility from reproducibility:none to reproducibility:always on T181045: Linux Server is not able to download mods.
Sat, May 11, 12:38 PM · Arma Reforger
Nerexis created T181045: Linux Server is not able to download mods.
Sat, May 11, 12:37 PM · Arma Reforger
g6ketogummi created T181044: G6 Keto Gummies Reviewed – (Cost and Ingredients) Proven to Work or Fake Ingredients with Side Effects?.
Sat, May 11, 12:37 PM · Arma 3
monkaw added a comment to T180223: [Feature Request] command - condition count for hashMaps.

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Sat, May 11, 12:33 PM · Arma 3
Andee created T181043: No sound using hammer/tenderizer on a rock.
Sat, May 11, 11:52 AM · DayZ
SaMatra added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

Bug found in inAreaArrayIndexes, it ignores c for height:

private _area = [positionCameraToWorld [0,0,0], 20, 20, 0, true, 20];
[
     [player] inAreaArrayIndexes _area
    ,[player] inAreaArray _area
]

> [[],[B Alpha 1-2:1 (Sa-Matra)]]

Sat, May 11, 11:37 AM · Arma 3
wbebbo added a comment to T181029: No Deadzone Settings On Console Dayz.

NO DEADZONE SETTINGS

Sat, May 11, 10:59 AM · DayZ Xbox
newbodydropsrezensionen created T181042: New Body Drops Inhaltsstoffe, Verwendung, Funktioniert es?.
Sat, May 11, 10:50 AM · Arma 3
ilbinek created T181041: [Feature Request] Add more options for UAV waypoint altitude/make it customisable.
Sat, May 11, 10:32 AM · Arma 3
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

I ran a files verification on Steam, also disabled cloud synchronization... and played for 55 minutes before the STATUS_STACK_OVERFLOW error occurred.

Sat, May 11, 10:11 AM · DayZ
barf edited Steps To Reproduce on T181040: No connection with backend.
Sat, May 11, 9:55 AM · Arma Reforger
barf created T181040: No connection with backend.
Sat, May 11, 9:40 AM · Arma Reforger
aloraimmediate created T181039: Immediate 6000 Alora-{Immediate 4000 Alora Plattform}-Lesen Sie alle unbekannten Fakten !!.
Sat, May 11, 9:16 AM · Arma 3 Creator DLC - CSLA Iron Curtain
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

Sat, May 11, 7:52 AM · DayZ
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

Sat, May 11, 7:52 AM · DayZ
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

Hello there! Still have issues with game. Now this is STATUS_STACK_OVERFLOW error.

Sat, May 11, 7:51 AM · DayZ
Mr_Mojo_Risin created T181038: DE 4295 cheater.
Sat, May 11, 1:20 AM · DayZ
bobbybouchebaby added a comment to T181037: crash when headset unplugged.

Just had this happen to me for the first time. Not sure if it's known or not I knew about unplugging headsets messing with voip, but never crashes.

Sat, May 11, 1:03 AM · DayZ
bobbybouchebaby created T181037: crash when headset unplugged.
Sat, May 11, 1:02 AM · DayZ
bentc123 created T181036: [Workbench] Files read-only in workbench but have full permissions.
Sat, May 11, 12:45 AM · Arma Reforger
TilW created T181035: Workbench crash when disabling child entity with own children on prefab.
Sat, May 11, 12:42 AM · Arma Reforger Modding
Yamachinu added a comment to T181019: Ammo depot building should be rank dependent..

Well i think it goes back to rank dependence right? Right now Light vic is far less useful than it used to be. Heavy vic offers more utility in almost every way for very little extra cost, including being far easier to place defensively and build around. Heavy vic can get any vehicle and make full repairs, so really the light vic yard only serves to increase cap time or be used if you don't have the supply for a big one, which you are almost always better off waiting till you do have it for the above reasons.
The rank progression is a key component to the overall progression and it encourages players no matter what stage they join the round to gain rank. It would be nice to see changing up rank requirements and structure progression within experimental

Sat, May 11, 12:19 AM · Arma Reforger

Yesterday

flashy added a comment to T180979: Error: GPU hangs/Access violation, illegal write.

So far so good on experimental

Fri, May 10, 11:47 PM · Arma Reforger
flashy added a comment to T180979: Error: GPU hangs/Access violation, illegal write.

Also can you please provide us with the following information?:

  • any overclocking on CPU?
  • any overclocking on the GPU?
  • what PSU are you using? Do you have sufficient headroom to cope with power surges from the GPU/CPU?
  • and do you experience this in any other game as well?
Fri, May 10, 10:56 PM · Arma Reforger
_SLIN_ added a comment to T142540: Magazine loss on reload..

Intressting about it is the mag appears for a moment in the inventory and gets "deleted". Can happen moving mags from the weapon into a container too.

Fri, May 10, 10:37 PM · Arma 3
kawalec added a comment to T181019: Ammo depot building should be rank dependent..

@Yamachinu
I prefer when antenna and heavy truck depot are build first. With the truck I can take 15 people so we capture any base in 3 seconds, while in 4 people brought by jeep will wait much longer. Even though the truck droves slower it's faster when capturing bases. And I can use the truck to bring in the supplies.
And, yes we need rank-dependent construction.

Fri, May 10, 9:50 PM · Arma Reforger
ohok added a comment to T181034: Main menu is laggy .

The main menu is broken

Fri, May 10, 9:47 PM · DayZ Xbox
ohok created T181034: Main menu is laggy .
Fri, May 10, 9:47 PM · DayZ Xbox
InclementDab added a comment to T181033: ScriptReadWriteContext has arbitrary buffer limit.

This will be used to copy additional data from object to object. I have a serializeablebase class that exists in DF that gets used VERY constantly. Often data will exceed this limit, and being able to copy data from point to point is critical for something like trader (weapons alone is 10kb).

Fri, May 10, 9:26 PM · DayZ Modding, DayZ
Yamachinu added a comment to T181019: Ammo depot building should be rank dependent..

I have thought about this issue as well and have reported on it. I think it's just basic human nature to want to get geared and get out. The Problem currently is that only one of those plans can happen on the start of the round. I always try to get a light vehicle up first with a radio, and often the difference is huge. People quickly catch a ride and we get a quick start especially since we you'll have enough to get a UAZ/Jeep right off of the start. This can often make or break a game depending on your MOB spawn. If your team has a far north or far south spawn, speed and mobility are key to not getting trapped. Unfortunately i have also been kicked or yelled at for "putting up the wrong thing first", even when communicating my intention.

Fri, May 10, 9:16 PM · Arma Reforger
SurvivorZ added a comment to T180843: Camo Net Description .

Any chance this gets fixed/added in the game?

Fri, May 10, 9:14 PM · DayZ Xbox
mrCurry added a comment to T165233: Large Framerate Drop When Using Map.

+1, started recently for me ( a week ago )
The issue occurs only after opening the map. Sometimes it drops to 2-3 FPS straight away.
Sometimes the drops happens incrementally by 5-15 FPS at a time as you open the map.
Happens on both Vanilla and Modded servers.

Fri, May 10, 8:29 PM · Arma Reforger
InclementDab created T181033: ScriptReadWriteContext has arbitrary buffer limit.
Fri, May 10, 8:12 PM · DayZ Modding, DayZ
maesreign added a comment to T180166: Feature request | ban by device id.

This would be so awesome to see! Just anything to help with the abuse of alt accounts. I am thankful for the alt timer but definitely needs more to it.

Fri, May 10, 5:49 PM · Arma Reforger Xbox, DayZ Xbox
Geez added a comment to T180979: Error: GPU hangs/Access violation, illegal write.

Also can you please provide us with the following information?:

  • any overclocking on CPU?
  • any overclocking on the GPU?
  • what PSU are you using? Do you have sufficient headroom to cope with power surges from the GPU/CPU?
Fri, May 10, 4:57 PM · Arma Reforger
Geez changed the status of T180979: Error: GPU hangs/Access violation, illegal write from New to Need More Info.

Hello flashy.
Can you please try this on Experimental version as well?

Fri, May 10, 4:51 PM · Arma Reforger