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Description

Space for mod related issues

Recent Activity

Yesterday

Nate_LapT added a comment to T186030: "Duplicate" p3d names.

Ahhh, I've been wondering why that error was there..
I've been skipping it for the past week 😅

Thu, Oct 31, 10:13 PM · DayZ Modding, DayZ
TheRealTDog added a comment to T185783: Respawning boats on lifetime.

This definitely needs changing. People just dump boats and then they are never found again. Then new ones don't respawn. Makes them useless on my server. :/

Thu, Oct 31, 9:03 PM · DayZ Modding, DayZ
Liven edited Steps To Reproduce on T186031: [Request] Add possibility to mod Sakhal dynamic police cars.
Thu, Oct 31, 8:01 PM · DayZ Modding, DayZ
Liven created T186031: [Request] Add possibility to mod Sakhal dynamic police cars.
Thu, Oct 31, 8:01 PM · DayZ Modding, DayZ
ItsATreee added a comment to T186030: "Duplicate" p3d names.

The other duplicates are ignorable. they mearly share the same name as another p3d in another folder but the ice p3d is the same name but with an empty space prefix.

Thu, Oct 31, 6:30 PM · DayZ Modding, DayZ
ItsATreee created T186030: "Duplicate" p3d names.
Thu, Oct 31, 6:24 PM · DayZ Modding, DayZ
Hunterz added a comment to T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia.

after commenting this part of my vehicle config.cpp

Thu, Oct 31, 6:23 PM · DayZ Modding, DayZ
lava76 added a comment to T169112: Hive Character Event.

OnStoreSave can be used as an indicator when a player is saved.

Thu, Oct 31, 2:48 PM · DayZ Modding, DayZ
TrueDolphin added a comment to T182211: GameInventory::FindFreeLocationFor and FindFreeLocationForNewEntity don't attempt to rotate entities prior to placement.

But as a separate function I guess.

Thu, Oct 31, 11:31 AM · DayZ Modding, DayZ
Geez added a comment to T182211: GameInventory::FindFreeLocationFor and FindFreeLocationForNewEntity don't attempt to rotate entities prior to placement.

Hello InclementDab.
Can you please describe in greater detail what would you like us to implement?
And what is the use case for this new proposed functionality? What would this new functionality help you achieve that you are currently not able to achieve?
Thank you!

Thu, Oct 31, 10:09 AM · DayZ Modding, DayZ
Geez added a comment to T185987: Illegal read by 0x7ff6bc3c672e at 0xffffffffffffffff.

Hello kawasaki.
We are aiming to fix this in the upcoming hotfix.
Regards,
Geez

Thu, Oct 31, 9:05 AM · DayZ Modding, DayZ

Wed, Oct 30

OldManvape added a comment to T168249: Missing Hidden Selection on CamoNet.

Any word would be great add for new map

Wed, Oct 30, 10:00 PM · DayZ Modding, DayZ
Hunterz added a comment to T185950: Custom Input not synchronized to server?.

I am doing it same way like is introduced in vanilla with cinematic control of animals. Thts why I am curious why some types of inputs works out of the box and some not.

Wed, Oct 30, 5:56 PM · DayZ Modding, DayZ
kawasaki added a comment to T185987: Illegal read by 0x7ff6bc3c672e at 0xffffffffffffffff.

can you link duplicate please?

Wed, Oct 30, 2:09 PM · DayZ Modding, DayZ
Geez merged task T185987: Illegal read by 0x7ff6bc3c672e at 0xffffffffffffffff into Restricted Maniphest Task.
Wed, Oct 30, 2:06 PM · DayZ Modding, DayZ
kawasaki edited Additional Information on T185987: Illegal read by 0x7ff6bc3c672e at 0xffffffffffffffff.
Wed, Oct 30, 1:58 PM · DayZ Modding, DayZ
kawasaki created T185987: Illegal read by 0x7ff6bc3c672e at 0xffffffffffffffff.
Wed, Oct 30, 1:52 PM · DayZ Modding, DayZ
Geez changed the status of T185957: DayZ-Misc repository missing new 1.26 unbinarized road parts from New to Feedback.
Wed, Oct 30, 10:20 AM · DayZ Modding, DayZ
Geez changed the status of T185950: Custom Input not synchronized to server? from Assigned to Reviewed.

The values are only synchronized when the client also calls any function inside InputInterface on the same player simulation timestamp (Entity.GetSimulationTimestamp) as the server. Additionally, any calls to InputInterface must only be done inside only the players command handler.

Wed, Oct 30, 10:05 AM · DayZ Modding, DayZ

Tue, Oct 29

ItsATreee created T185957: DayZ-Misc repository missing new 1.26 unbinarized road parts.
Tue, Oct 29, 5:51 PM · DayZ Modding, DayZ
Hunterz added a comment to T183844: Animal collision geometry does not work properly.

Any feedback? will be possible fix that geometry collisions? Right now trying use ugly workarounds which can leads to more glitches.

Tue, Oct 29, 5:11 PM · DayZ Modding, DayZ
Geez changed the status of T185950: Custom Input not synchronized to server? from New to Assigned.
Tue, Oct 29, 12:40 PM · DayZ Modding, DayZ
Geez changed the status of T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia from New to Awaiting internal Testing.
Tue, Oct 29, 12:27 PM · DayZ Modding, DayZ
Geez changed the status of T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia from Awaiting internal Testing to Assigned.
Tue, Oct 29, 12:27 PM · DayZ Modding, DayZ
Hunterz created T185950: Custom Input not synchronized to server?.
Tue, Oct 29, 12:24 PM · DayZ Modding, DayZ
Geez closed T185870: DayZ PC editor as Resolved.

Hello krena560.
Nothing we can do on our end as DayZ editor is a 3rd party tool/mod.
Regards,
Geez

Tue, Oct 29, 10:23 AM · DayZ Modding, DayZ
Hunterz added a comment to T181304: Wrong soundshaders of steps in water for big animals.

still not fixed in 1.26 when fix is super easy and described above

Tue, Oct 29, 9:59 AM · DayZ Modding, DayZ

Mon, Oct 28

Nate_LapT created T185932: Steam not announcing mod updates? Maybe Omegamanager specific?.
Mon, Oct 28, 8:32 PM · DayZ Modding, DayZ
Nate_LapT changed Operating System from os:w7 to os:w11x64 on T185932: Steam not announcing mod updates? Maybe Omegamanager specific?.
Mon, Oct 28, 8:32 PM · DayZ Modding, DayZ
inkihh added a comment to T185870: DayZ PC editor .

@krena560 It's a great mod, and it has autosave and undo functions.

Mon, Oct 28, 12:33 PM · DayZ Modding, DayZ

Sun, Oct 27

Hunterz created T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia.
Sun, Oct 27, 4:35 PM · DayZ Modding, DayZ

Sat, Oct 26

Nate_LapT added a comment to T185870: DayZ PC editor .

Editor is a 3rd party mod.
That error shows up for most mods.

Sat, Oct 26, 9:20 PM · DayZ Modding, DayZ
krena560 created T185870: DayZ PC editor .
Sat, Oct 26, 9:09 PM · DayZ Modding, DayZ

Thu, Oct 24

TheRealTDog added a comment to T185783: Respawning boats on lifetime.

Im having the same issue. Also wanna note that DayzDiag cannot detect the new boats as a type, therefore it wont allow me to spawn it in via an event.

Thu, Oct 24, 8:45 PM · DayZ Modding, DayZ
Geez changed the status of T185783: Respawning boats on lifetime from New to Assigned.
Thu, Oct 24, 5:32 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

Hello,
Please understand that the diagnostic executable is intentionally stricter to ensure mods are written safely. Not addressing script errors is considered an "unsupported behavior." We've only kept this leniency in the retail version of the game for the sake of backwards compatibility with older mods that are no longer actively maintained by their creators. However, for any new or actively supported mods, it's important to fix these errors to ensure proper functionality and stability.
If you encounter the message "Can't compile "" script module," we highly recommend to not ignore it. Doing so will make the game run in an unstable state as not all required scripts are loaded.
The reason why this functionality exists is because of Workbench, which is a special build of DayZ that needs to be able to run without working scripts. However, in the retail version of the game, this would lead to a crash. While you've been able to generate a navmesh without issues in the past, which has been fortunate, it's important to note that this won't be reliable in the long term, and you're likely to encounter more problems if the errors aren't addressed.
To resolve this, make sure to load all required dependencies—such as Community Framework in this case. Additionally, we highly recommend setting this as a required dependency on your Steam Workshop item page to avoid confusion.
Hope this is helpful!

Thu, Oct 24, 4:19 PM · DayZ Modding, DayZ
Geez changed the status of T185750: OnPlayerSave to sync mod data with player data from New to Feedback.
Thu, Oct 24, 3:26 PM · DayZ Modding, DayZ
Sgt.Pepper created T185783: Respawning boats on lifetime.
Thu, Oct 24, 3:09 PM · DayZ Modding, DayZ
Geez changed the status of T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle) from Need More Info to Reviewed.

Hello,
Please understand that the diagnostic executable is intentionally stricter to ensure mods are written safely. Not addressing script errors is considered an "unsupported behavior." We've only kept this leniency in the retail version of the game for the sake of backwards compatibility with older mods that are no longer actively maintained by their creators. However, for any new or actively supported mods, it's important to fix these errors to ensure proper functionality and stability.
If you encounter the message "Can't compile "" script module," we highly recommend to not ignore it. Doing so will make the game run in an unstable state as not all required scripts are loaded.
The reason why this functionality exists is because of Workbench, which is a special build of DayZ that needs to be able to run without working scripts. However, in the retail version of the game, this would lead to a crash. While you've been able to generate a navmesh without issues in the past, which has been fortunate, it's important to note that this won't be reliable in the long term, and you're likely to encounter more problems if the errors aren't addressed.
To resolve this, make sure to load all required dependencies—such as Community Framework in this case. Additionally, we highly recommend setting this as a required dependency on your Steam Workshop item page to avoid confusion.
Hope this is helpful!

Thu, Oct 24, 2:13 PM · DayZ Modding, DayZ
m1cRoSoFt added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.
Thu, Oct 24, 11:02 AM · DayZ Modding, DayZ
m1cRoSoFt added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

So I didn't understand, will the problem be solved with the release of a new patch? When will this happen? We are really looking forward to the return of the Deer Isle card, which currently has no alternative in Dayz.

Thu, Oct 24, 6:04 AM · DayZ Modding, DayZ
RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

So, can I assume from the lack of acknowledgement, discussion, or feedback that this falls into the 'it is what it is' category? I have to say that the lack of any kind of response is very unprofessional and disheartening.

Thu, Oct 24, 1:59 AM · DayZ Modding, DayZ

Wed, Oct 23

MastaHiggins added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

WTF, why it's "Resolved" when it's not?!

Wed, Oct 23, 7:20 PM · DayZ Modding, DayZ
Hellmaker2a added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Personally, I don't see what the problem is...
Rollback of tools and add old files on next patch... that's enough to fix all problems, EXCEPT if you don't have a backup and you've screwed up your project files, but that's bad management and has nothing to do with 1.26.
On the other hand, “experimental” builds allow you to test and avoid problems once stable.

Wed, Oct 23, 5:48 PM · DayZ Modding, DayZ
inkihh updated subscribers of T169112: Hive Character Event.

@Geez Any update ok this?

Wed, Oct 23, 4:50 PM · DayZ Modding, DayZ
KowalskiZ added a comment to T185632: Severe FPS problems when player logging in.

I can only give you data under player load from our modded server, our community is not interested in a vanilla server.

Wed, Oct 23, 4:27 PM · DayZ Modding, DayZ
AmazingHorst added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Honestly, you should all sit down and talk about it directly. This ridiculous crap is not helping anyone. Too many misunderstandings. This is going in completely the wrong direction.

Wed, Oct 23, 4:26 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export.

in-game

Wed, Oct 23, 4:23 PM · DayZ Modding, DayZ
cdatakill added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

nobody missread anything

Wed, Oct 23, 4:22 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello everyone.

In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3d

These variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.

Regards,
Geez

Wed, Oct 23, 4:18 PM · DayZ Modding, DayZ