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- User Since
- Aug 28 2022, 11:14 PM (113 w, 4 d)
Sun, Oct 6
Besides the issue, you have a mistake in your mission design -- localization should be client side, not server side.
Jul 30 2024
Another related problem -- when GPS autorotation mode is enabled, tactical ping has wrong position:
May 31 2024
Just redownloaded compatibility data, and now it works fine. Looks like the problem really was with Steam.
May 29 2024
Can't say for sure -- I didn't check compatibility data with the game (since I have bought DLC), only with Arma 3 server.
Did so, as well as redownloaded compatibility data a few times and compared sizes with bought DLC -- they were the same. As a workaround I uploaded to my server bought DLC.
May 17 2024
And? I wrote "at least" since I'm sure about the situation with dedicated servers. The same is likely for locally hosted servers, since from my experience I also couldn't change view distance on such servers.
AFAIK, in MP missions (at least those hosted on dedicated servers) view distance is always locked. The only way to change it is to use third party solutions, for instance: https://steamcommunity.com/sharedfiles/filedetails/?id=837729515
May 14 2024
@Nelis75733126, I would also like this bug to be fixed. Until this bug is fixed, you can either use my workaround or wait who knows how long. The choice is yours. :)
Confirm. Sometimes even the commander's vehicle freezes.
I can even say that after updating to version 2.16, sometimes convoys ignore the added waypoints.
A workaround for resuming following the leader's vehicle:
_groupLeader = leader _group; _groupLeaderVehicle = objectParent _groupLeader; _groupLeaderVehicleSpeed = abs (speed _groupLeaderVehicle);
May 3 2024
Apr 30 2024
Apr 12 2024
No, this server doesn't allow this CDLC, therefore it should be disabled.
Apr 10 2024
It sure isn't impossible
Will it work for players who haven't downloaded and enabled it? No? Then this is a problem, as it limits players from connecting to servers that use this mod.
Well - according to https://community.bistudio.com/wiki/Arma_3:_Vehicle_in_Vehicle_Transport it seems possible to just add the VIV capability to new and existing vehicles.
This is impossible without updating vehicle configs either by updating the game or enabling mods.
Apr 9 2024
You don't need to put this config sample anywhere since my proposal has not been implemented. If it is implemented, as I wrote, you will be able to add such configs to mission config.
Apr 8 2024
I think it would be nice if configuration of ViV transport functionality was also read from mission config. This will allow mission makers to add ViV transport functionality to vehicles that don't support it (whose models will likely never be updated), overwrite, or add extra configuration of ViV transport to vehicles that support it.
A possible configuration for Van might look like this:
class CfgVehicleInVehicleTransport { class C_Van_01_transport_F { class Cargo { ... }; class Carrier { ... }; }; };
Apr 7 2024
So - you do ask for leaning out the window and for a 360?
No, I would like what I wrote about.
At this moment only in unarmed pickup you can stand up and shoot forward, and I would like the same for armed pickup and covered pickup with replaced cover by full frame. AFAIK, this can be easily done by updating configs.
OBS is a heavyweight app that is mainly used for live streaming. I don't need such app, I just need a lightweight app for taking screenshots and short videos, which is what Bandicam successfully does.
Agree. Looks like I confused general pickup with covered one with full frame.
Exactly.
Understood. Thanks for the explanation.
But maybe it makes sense to recreate preview picture for pickup with fuel tank since it's so different from the general pickup?
The randomizer has nothing to do with this. Editor gets preview pictures from vehicle config editorPreview property.
Guerrilla pickups (of any side) have these pictures:
- general pickup: "\lxRF\editorpreviews_rf\Data\CfgVehicles\B_G_Pickup_rf.jpg"
- pickup with fuel tank: "\lxRF\editorpreviews_rf\Data\CfgVehicles\B_G_Pickup_fuel_rf.jpg"
Tura pickups (of any side) have these pictures:
- general pickup: "\lxRF\editorpreviews_rf\Data\CfgVehicles\I_Tura_Pickup_01_RF.jpg".
- pickup with fuel tank: "\lxRF\editorpreviews_rf\Data\CfgVehicles\I_Tura_Pickup_fuel_rf.jpg".
Similar to the Cayman gun name, I would suggest this name: 20-мм безгильзовая пушка.
Apr 6 2024
But Tura pickups have consistent pictures -- all of them have the same color variant.
at least its English name
The same is for Russian.
Apr 1 2024
Mar 30 2024
Mar 29 2024
Mar 28 2024
Mar 26 2024
Feb 27 2024
Купить видеоплату, поддерживающую feature level 12_0 DirectX.
Feb 23 2024
Во-первых, какое отношение билет имеет к Arma 3?
Во-вторых, в console.log есть такая строка:
Adapter 'NVIDIA GeForce GTX 780 Ti' does not support feature level 12_0
Feb 22 2024
Nov 3 2023
Both A3 and A3 dedicated server are affected. This is a possible fix:
class CfgPatches { class Animations_Fix { requiredAddons[] = { "A3_Anims_F_Config_Sdr", "A3_Anims_F_Enoch" }; requiredVersion = 1.00; units[] = { }; weapons[] = { }; }; }; class CfgAddons { class PreloadAddons { class Animations_Fix { list[] = { "Animations_Fix" }; }; }; };
Nov 1 2023
Oct 24 2023
Oct 18 2023
Feb 1 2023
Well, after a week of testing I couldn't reproduce this "bug". Seems I was confused by the fact that when I logged in as admin global channel was available.
Again, thanks for the explanation, @BIS_fnc_KK (makes sense to update BIKI), and sorry for the false alarm.
Jan 31 2023
Another fix (also fixes tactical movement):
@BIS_fnc_KK, thanks!
Jan 27 2023
class CfgPatches { class AnimFix { requiredAddons[] = { "A3_Anims_F_Config_Sdr" }; requiredVersion = 1.00; units[] = { }; weapons[] = { }; }; }; class CfgAddons { class PreloadAddons { class AnimFix { list[] = { "AnimFix" }; }; }; };
Jan 26 2023
Jan 25 2023
Thanks for the explanation! Probably I was wrong, at least I couldn't reproduce this "bug" by launching a dedicated server on my local PC and connecting to/disconnecting from it many times. I'll keep watching and let you know if I can reproduce it.
Insert this code into, for example, initPlayerLocal.sqf:
Jan 22 2023
Jan 21 2023
Still not fixed.
Sometimes it works, sometimes doesn't, you even don't need to go back to lobby, and rejoin a mission.
Jan 10 2023
Confirm.
@Major.Heretic, as a workaround restart the showcase and complete this submission first.