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- Oct 16 2017, 5:21 PM (367 w, 3 d)
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Wed, Oct 23
Sun, Oct 20
Looks like this is a bug in the simulation of "ThingX".
A simpler example:
ABCDEF = "Land_Football_01_F" createvehicle getPosATL player; ABCDEF setVelocity [0,0,100]; onEachFrame { systemChat str velocity ABCDEF; }
Does this mean the developers are using a new compiler or new compiler flags starting with v2.18?
Sat, Oct 19
It appears this is due to a POPCNT instruction
F3 0F B8 C0 = popcnt eax,eax
Sun, Oct 13
The issue is reportedly fixed on the profiling branch. For now use the profiling branch on both the server and clients until a hotfix is released.
See the #perf_prof_branch on Arma Discord for more info.
Wed, Oct 9
The error is from the next line:
_dirToEnd = (abs _dirToFront / _dirToFront) - _dirToFront;
Sep 26 2024
not sure if I should open a new task due to the OS change
You can edit your task (I already did it for you)
Sep 24 2024
Paste the exact error, or upload the RPT file. Read this:
https://community.bistudio.com/wiki/Crash_Files
If you're referring to the launcher error, you're probably missing .NET Framework.
Sep 17 2024
Sep 16 2024
If you have "massive logs" it's probably because you have a bad or broken mod. (it still depends what you mean by massive)
Sep 5 2024
Sep 3 2024
Sep 1 2024
Jun 10 2024
Actually nvm, wiki says ligthAttachObject is not suitable for use on moving objects.
Jun 3 2024
Using findIf is even faster. Another implementation is:
params ["_array", "_value", ["_column", 0]]; private _valueArray = [_value]; private _column = [_column, 1]; _array findIf {_x select _column isEqualTo _valueArray };
May 26 2024
This is not related to the game itself. It's related to Geforce Now not supporting ACE3's extensions.
there's nothing on the internet about it.
May 16 2024
May 11 2024
Sorry, closed it by mistake 😅
Apr 24 2024
Apr 19 2024
Normal is fine too:
Apr 17 2024
It's not broken. You're using an old version of the game. As the wiki says, the command will be available in A3 v2.18. (you can also try it in the dev branch right now)
Apr 10 2024
Should be fixed yes. Please try the latest dev branch update and report back.
Mar 4 2024
Feb 26 2024
Should be fixed with the next dev branch update
Feb 2 2024
They are local.
Jan 29 2024
Looks like removing all action "preprocessings" was a bit too much and it breaks some actions. I'll have to go case by case
Jan 27 2024
Jan 21 2024
Jan 18 2024
Jan 16 2024
Jan 13 2024
Added the mass to getModelInfo instead.
Jan 11 2024
Jan 6 2024
Jan 4 2024
Fix the launchers so Steam Workshop Mods work on Steam OS.
Jan 3 2024
Dec 30 2023
Dec 29 2023
Dec 28 2023
Looks like every preprocessor thing still works in single quotes '
So unfortunately I don't think we can fix this, for backward compatibility.
One example would be this (tho not sure if someone even does this at all):
#define MACRO 1 _script = ' systemChat "MACRO" ';
Dec 27 2023
I was running the parameter -dx10, trying an experimental fix