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Wulf closed T79230: "Barracks (old)" window glass blocks HE grenade from launcher, also plays "glass-shatter" sound forever as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:56 PM · Arma 3
Wulf closed T126046: The hand grenade flies through the glass without any physical contact as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:54 PM · Arma 3
Wulf closed T76734: All the throwable things like grenade can penetrate glass window of building and won't damage it as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:54 PM · Arma 3
Wulf closed T82591: Grenade UGL never breaks the building window glass. as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:54 PM · Arma 3
Wulf closed T67440: Shooting through building window, glass breaks throw genade or smoke it doesnt break as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:53 PM · Arma 3
Wulf closed T70529: Player items can be thrown through windows without glass breaking as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:53 PM · Arma 3
Wulf closed T76391: Glass behaves abnormally as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:53 PM · Arma 3
Wulf closed T64513: Bug: Grenades pass through the glass, but do not break it as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:53 PM · Arma 3
Wulf closed T66209: Grenades doesn't break glass in houses as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:52 PM · Arma 3
Wulf closed T67904: Grenades pass through windows with out any interaction with the glass as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:52 PM · Arma 3
Wulf closed T71658: Grenades can fly through window without breaking glass [VIDEO ADDED] as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:52 PM · Arma 3
Wulf closed T71810: grenades don't break glass as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:52 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

You don't switch to the countermeasures weapon. If you mean changing the CM firing mode. Don't know, test it and report back :harold:

Wed, May 15, 5:34 PM · Arma 3
dedmen added a comment to T174935: [Feature Request] Unloaded EventHandler.

I noticed it didn't work right with vehicles and removeMagazinesTurret.
I fixed that now. But I don't have time to properly fix all possible ways of removing magazines.
And also not sure if it might not double trigger the EH in some case.

Wed, May 15, 5:34 PM · Arma 3
Wulf closed T178957: Apex protocal game crash as Resolved.

Fixed since Update 2.16

Wed, May 15, 5:05 PM · Arma 3
SaMatra added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

Haven't tested it yet, does it trigger for countermeasures on vehicles?

Wed, May 15, 4:39 PM · Arma 3
dedmen changed the status of T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler from New to Feedback.
Wed, May 15, 4:04 PM · Arma 3
dedmen changed the status of T177742: [Feature Request] WeaponSlotItemChanged EventHandler from New to Feedback.
Wed, May 15, 4:04 PM · Arma 3
dedmen changed the status of T174935: [Feature Request] Unloaded EventHandler from New to Feedback.

"Unloaded"
[B Alpha 1-1:3 (dedmen),"arifle_MXC_F","arifle_MXC_F",["30Rnd_65x39_caseless_mag",30,1.00003e+07,0]]

Wed, May 15, 3:58 PM · Arma 3
dedmen set Ref Ticket to AIII-56205 on T174935: [Feature Request] Unloaded EventHandler.
Wed, May 15, 2:54 PM · Arma 3
dedmen closed T151696: [Feature Request] New eventhandler: WeaponSwitched as Resolved.

https://feedback.bistudio.com/T178384
No magazine data in there

Wed, May 15, 2:25 PM · Arma 3
dedmen closed T151698: [Feature Request] New eventhandler: MuzzleSwitch as Resolved.

https://feedback.bistudio.com/T178384
Its not giving you the magazine in there. But surely you can pull that yourself. If you can't ping me on discord I might miss reply here.

Wed, May 15, 2:25 PM · Arma 3
dedmen added a comment to T177742: [Feature Request] WeaponSlotItemChanged EventHandler.

SlotItemChanged

[B Alpha 1-1:1 (dedmen),"optic_Aco",201,false,"arifle_MX_ACO_pointer_F"]
[B Alpha 1-1:1 (dedmen),"optic_Aco",201,true,"arifle_MX_ACO_pointer_F"]
[B Alpha 1-1:1 (dedmen),"acc_pointer_IR",301,false,"arifle_MX_ACO_pointer_F"]
[B Alpha 1-1:1 (dedmen),"acc_pointer_IR",301,true,"arifle_MX_ACO_pointer_F"]
Wed, May 15, 2:23 PM · Arma 3
dedmen added a comment to T177742: [Feature Request] WeaponSlotItemChanged EventHandler.

"Since SlotItemChanged cannot be used for items in the attachment slots of a weapon"
Well why not add it to the existing EH?

Wed, May 15, 2:04 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

I'm looking at WeaponSlotItem/MagazineChanged next

Wed, May 15, 9:55 AM · Arma 3

Tue, May 14

Vespade added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

With this addition becoming a reality, is there any chance of seeing WeaponSlotItemChanged set up for the magazine half of this request?

Tue, May 14, 7:31 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

Adding one element to an array that already exists anyway, is much much much cheaper than executing a SQF command that looks up the weapon and returns the result.
Yeah it should be somewhat rare, also not many objects will have the EH added anyway. So we'll just leave the many args.

Tue, May 14, 6:26 PM · Arma 3
kju-PvPscene added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

The EH itself should not trigger frequently - in regards to performance.

Tue, May 14, 5:57 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

IFV-6A Cheetah toggle gunner weapons
EH owner, prev, new, prevMode, newMode, prevMuzzle, newMuzzle, turretIndex

[B Alpha 1-1:3 (dedmen),"autocannon_35mm","missiles_titan_AA","manual","Player","autocannon_35mm","missiles_titan_AA",[0]]
[B Alpha 1-1:3 (dedmen),"missiles_titan_AA","autocannon_35mm","Player","manual","missiles_titan_AA","autocannon_35mm",[0]]
Tue, May 14, 5:43 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

params ["_unit","_weaponPrevious","_weaponNew","_vehicle","_turret"];//for vehicles

Tue, May 14, 4:56 PM · Arma 3
Wulf closed T73791: Grenade throw sound wrong as Resolved.

Fixed in Dev build 151781.

Tue, May 14, 4:47 PM · Arma 3
Wulf closed T180487: Throwables triggers impact sound at throw moment not on hit the surface as Resolved.

Fixed in Dev build 151781.

Tue, May 14, 4:41 PM · Arma 3
SaMatra added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

Will this trigger on mode and muzzle change too? Perhaps all 3 can be included somehow.

Tue, May 14, 4:27 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

what would you imagine the weapons to be?
In code I have the weapon index. Do you want classnames?

Tue, May 14, 3:31 PM · Arma 3
Schatten added a comment to T181098: [convoy] AI stops following (consistent failure found, mission included).

@Nelis75733126, I would also like this bug to be fixed. Until this bug is fixed, you can either use my workaround or wait who knows how long. The choice is yours. :)

Tue, May 14, 1:36 PM · Arma 3
Nelis75733126 added a comment to T181098: [convoy] AI stops following (consistent failure found, mission included).

@Schatten i appreciate your contribution. however, i want to make it very clear that i wish that this issue gets resolved by a developer from Bohemia Interactive. Because that is what needs to happen in order to make regular players enjoy the already impressive AI convoy behavior. It just has flaws that ruin the whole thing.

Tue, May 14, 1:26 PM · Arma 3
Schatten added a comment to T181098: [convoy] AI stops following (consistent failure found, mission included).

Confirm. Sometimes even the commander's vehicle freezes.
I can even say that after updating to version 2.16, sometimes convoys ignore the added waypoints.
A workaround for resuming following the leader's vehicle:

_groupLeader = leader _group;
_groupLeaderVehicle = objectParent _groupLeader;
_groupLeaderVehicleSpeed = abs (speed _groupLeaderVehicle);
Tue, May 14, 1:21 PM · Arma 3
BIS_fnc_KK added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

Bug found in inAreaArrayIndexes, it ignores c for height:

private _area = [positionCameraToWorld [0,0,0], 20, 20, 0, true, 20];
[
     [player] inAreaArrayIndexes _area
    ,[player] inAreaArray _area
]
Tue, May 14, 1:16 PM · Arma 3
mannie3 added a comment to T181116: Arma 3 crashes to desktop after about 20mins of play.

I uninstall and reinstalled Arma 3 via Steam. Is that a soft uninstall? Should I do a hard purge of Arma3 ? Which folders can I backup do keep my graphics settings, pofile and key bindings ?

Tue, May 14, 12:45 PM · Arma 3
mannie3 added a comment to T181116: Arma 3 crashes to desktop after about 20mins of play.

most recent crash logs are here - RPT and mDMP https://filetransfer.io/data-package/ZQmLCxOa#link

Tue, May 14, 12:43 PM · Arma 3
mannie3 created T181116: Arma 3 crashes to desktop after about 20mins of play.
Tue, May 14, 12:43 PM · Arma 3
dedmen changed the status of T142540: Magazine loss on reload. from New to Feedback.

next perf/dev

Tue, May 14, 10:11 AM · Arma 3
reny622 created T181101: Designatore laser ( sabbia ).
Tue, May 14, 12:04 AM · Arma 3

Mon, May 13

Nelis75733126 added a comment to T181098: [convoy] AI stops following (consistent failure found, mission included).

after doing even more testing, it seems that the followers in the convoy "freeze" most often on intersections and very sharp corners.

Mon, May 13, 10:30 PM · Arma 3
Nelis75733126 added a comment to T181098: [convoy] AI stops following (consistent failure found, mission included).

i would like to add that it seems like the speed of the convoy has a big impact on the behavior. when the movement speed is low, the route in the test mission will complete completely fine.

Mon, May 13, 9:45 PM · Arma 3
Nelis75733126 created T181098: [convoy] AI stops following (consistent failure found, mission included).
Mon, May 13, 9:08 PM · Arma 3
wersal updated the task description for T180890: Mi-24V and AH-1F are flying way to high.
Mon, May 13, 6:55 PM · Arma 3 Creator DLC - CSLA Iron Curtain
wersal edited Additional Information on T180890: Mi-24V and AH-1F are flying way to high.
Mon, May 13, 6:55 PM · Arma 3 Creator DLC - CSLA Iron Curtain
gc8 created T181094: Random crash on client join.
Mon, May 13, 3:48 PM · Arma 3
29j2003 renamed T178986: BIS_fnc_liveFeed function is broken in the current version. (Close please!) from BIS_fnc_liveFeed function is broken in the current version. to BIS_fnc_liveFeed function is broken in the current version. (Close please!).
Mon, May 13, 3:43 PM · Arma 3
29j2003 added a comment to T178986: BIS_fnc_liveFeed function is broken in the current version. (Close please!).

Can be closed;
revisted the problem to see what I may have done wrong and found out the problem:

Mon, May 13, 3:43 PM · Arma 3
raintreereview added a comment to T171423: Wheeled helicopters bounce when landed on surfaces other than the ground.
Mon, May 13, 7:50 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Fraali created T181080: [Feature Request] Getter/Setter for player muting in MP.
Mon, May 13, 2:14 AM · Arma 3
Dom_Hinic created T181079: Crash Arma 3 Warlords.
Mon, May 13, 1:06 AM · Arma 3

Sun, May 12

Fraali created T181076: onCheckBoxesSelChanged event on CT_LISTNBOX_CHECKABLE control type providing 2nd parameter wrong.
Sun, May 12, 10:07 PM · Arma 3
cryptearth added a comment to T149924: Script Commands Used by Staff On the 1 Popular Australian Rp server (Some other side issues aswell included).

Also Getting threats from staff about them going to beat people up irl

Sun, May 12, 4:41 PM · Restricted Project, Arma 3
cryptearth added a comment to T181002: [Bug] Saving in Eden causes inconsistent mission.sqm.

Please post TEXT as TEXT instead of images in different resolutions - it's TEXT!
The 4 examples with additional leading zeroes seem more like some changed formatting as they don't change the actual evaluated value mathematical - in fact, there shouldn't be any leading zeroes in scientific notation.
In the end it's IEEE754 imprecision of floating point numbers. The main underlying issue is that A3 only uses one number type "scalar" which is floating point - this can issues for whole integers sometimes not able to be represented correctly in IEEE754 i.e. have 2 end up in 1.999 or 2.00000001 or something stupid like this.
As for the attribtues: Yes, they got swapped around, but here the issue isn't that the editor does it but rather that your comparison engine doesn't correctly recognize the blocks and only shows the labels changed but wrongly thinks content of the blocks changed. Yes, correctly the attributes shouldn't get shuffled around once they're set and not further modified, but that's not how the editor engine works, don't think about the attributed as a fixed-order set of elements but rather a not-fixed list: The editor loads all stuff into memory - and on save it gets back serialized - in the order it's currently in memory. And if, for some reason, the not-predictable order list has changed the order - or rather changed the order the contained elements stored - then that's perfectly ok from a programmers point of view if all that matters are the presence of the elements and thier values but not thier order.
If you use some version control which has to deal with such results you have to change the version control engine to correctly deal with the blocks as one instead of splitting up thier unordered content. It's not the editor at fault but your version control.

Sun, May 12, 4:24 PM · Arma 3
sasatyaiki created T181066: help.
Sun, May 12, 3:28 PM · Arma 3
SaMatra added a comment to T181063: Scripting commands to control vehicle countermeasures.

If this ticket has a chance to be implemented, let me know and I'll make scripts to quickly test it.

Sun, May 12, 11:57 AM · Arma 3
SaMatra created T181063: Scripting commands to control vehicle countermeasures.
Sun, May 12, 11:56 AM · Arma 3
SaMatra added a comment to T180926: Radio protocols when throw frag grenade won't work.

Found through comparison with alpha where it works, you need to have hit > 10 for it to work.

class CfgAmmo {
    class Grenade;
    class GrenadeHand:Grenade {
        hit = 10.00001;
    };
};

Really weird choice but seeing that alpha uses same grenade config as OA probably means this engine part wasn't touched for years.

Sun, May 12, 5:27 AM · Arma 3

Sat, May 11

Leopard20 added a comment to T180223: [Feature Request] command - condition count for hashMaps.

Sorry, closed it by mistake 😅

Sat, May 11, 9:13 PM · Arma 3
Leopard20 added a project to T180223: [Feature Request] command - condition count for hashMaps: Arma 3.
Sat, May 11, 9:12 PM · Arma 3
EricJ created T181049: Door animation is not working, opens halfway instead of fully opening.
Sat, May 11, 6:17 PM · Arma 3
monkaw added a comment to T180223: [Feature Request] command - condition count for hashMaps.
Sat, May 11, 12:33 PM · Arma 3
SaMatra added a comment to T170535: inAreaArray variant to return indexes: inAreaArrayIndexes.

Bug found in inAreaArrayIndexes, it ignores c for height:

private _area = [positionCameraToWorld [0,0,0], 20, 20, 0, true, 20];
[
     [player] inAreaArrayIndexes _area
    ,[player] inAreaArray _area
]

> [[],[B Alpha 1-2:1 (Sa-Matra)]]

Sat, May 11, 11:37 AM · Arma 3
ilbinek created T181041: [Feature Request] Add more options for UAV waypoint altitude/make it customisable.
Sat, May 11, 10:32 AM · Arma 3

Fri, May 10

_SLIN_ added a comment to T142540: Magazine loss on reload..

Intressting about it is the mag appears for a moment in the inventory and gets "deleted". Can happen moving mags from the weapon into a container too.

Fri, May 10, 10:37 PM · Arma 3
Wulf closed T180323: SPG-9 vehicle magazines use Metis/Vorona pictures as Resolved.

Fixed in dev build 151781.

Fri, May 10, 2:08 PM · Arma 3
Wulf closed T178528: FIA Autorifleman config error "D efaultManGuerillaLinkedItems" as Resolved.

Fixed in Dev build 151781.

Fri, May 10, 12:13 PM · Arma 3
esagedigital added a comment to T159110: Car drivers have strange restricted FOV zoom.
Fri, May 10, 12:04 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Raksana added a comment to T159110: Car drivers have strange restricted FOV zoom.
Fri, May 10, 11:21 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Thu, May 9

Jennifers added a comment to T159110: Car drivers have strange restricted FOV zoom.
Thu, May 9, 7:45 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Christopher_ added a comment to T159110: Car drivers have strange restricted FOV zoom.
Thu, May 9, 6:14 PM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT added a comment to T142540: Magazine loss on reload..

There are reports that this can also happen when the unit does a gesture partway through a reload. (See: Arma Discord > arma3_feedback_tracker)

Thu, May 9, 5:38 PM · Arma 3
Liagnoi added a comment to T179643: Helicopter pilots fail to use the helicopter(?).
Thu, May 9, 4:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Liagnoi added a comment to T179643: Helicopter pilots fail to use the helicopter(?).
Thu, May 9, 4:04 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
jackkyyy added a comment to T179643: Helicopter pilots fail to use the helicopter(?).
Thu, May 9, 3:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
jackkyyy added a comment to T179643: Helicopter pilots fail to use the helicopter(?).
Thu, May 9, 3:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
mawejil164 added a comment to T179643: Helicopter pilots fail to use the helicopter(?).
Thu, May 9, 3:31 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
mickeymen updated subscribers of T126046: The hand grenade flies through the glass without any physical contact.

I think you need to read a bit more carefully.

KK added a revision number (i.e. the change number for the problem being fixed) and changed the task status to Feedback, as in "waiting for feedback on whether the fix worked".

Thu, May 9, 2:01 PM · Arma 3
Meddy added a comment to T159296: "Double Floor" Ghost Hotel Houses Lacking Their Stairs.
Thu, May 9, 8:10 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Wed, May 8

kju-PvPscene edited Additional Information on T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.
Wed, May 8, 6:50 PM · Arma 3
kju-PvPscene edited Additional Information on T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.
Wed, May 8, 6:50 PM · Arma 3
kju-PvPscene created T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.
Wed, May 8, 6:45 PM · Arma 3
kju-PvPscene updated the task description for T181002: [Bug] Saving in Eden causes inconsistent mission.sqm.
Wed, May 8, 6:41 PM · Arma 3
kju-PvPscene created T181002: [Bug] Saving in Eden causes inconsistent mission.sqm.
Wed, May 8, 6:39 PM · Arma 3
blef124 added a comment to T180996: ban.
Wed, May 8, 2:19 PM · Arma 3
johnb43 added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.

I tested addMagazineCargo, addItemCargo and addMagazineAmmoCargo, all are fixed. Tyvm!

Wed, May 8, 2:18 PM · Arma 3
blef124 added a comment to T180996: ban.
Wed, May 8, 2:18 PM · Arma 3
blef124 added a comment to T180996: ban.
Wed, May 8, 2:17 PM · Arma 3
blef124 created T180996: ban.
Wed, May 8, 2:17 PM · Arma 3
dedmen changed the status of T177010: Submunition of `shotShell` is duplicated from New to Feedback.

next dev/prof

Wed, May 8, 1:14 PM · Arma 3
dedmen added a comment to T177010: Submunition of `shotShell` is duplicated.

The submunition being spawned multiple times is actually normal.
Every shot has a local-only copy on every player. But they should be flagged as being local and not cause effects like that.

Wed, May 8, 10:21 AM · Arma 3
KercKasha added a comment to T154359: assignedTarget only updates when the unit has attacked the target.

Works for me

Wed, May 8, 9:57 AM · Restricted Project, Arma 3
dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.

getAttackTarget isn't well defined.
So it returning the "target the unit is told to attack" seems correct.
We're switching from "the target that was last shot at" to "the target we are going to shoot at". I think that fits.

Wed, May 8, 9:54 AM · Restricted Project, Arma 3
dedmen changed the status of T63879: setUnconscious may be buggy from Assigned to Feedback.

next prof/dev

Wed, May 8, 9:44 AM · Arma 3
SaMatra created T180988: Player controlled UAV's aren't firing Killed and EntityKilled events if there is HandleDamage stopping damage.
Wed, May 8, 7:44 AM · Arma 3
NadiaEira added a comment to T179643: Helicopter pilots fail to use the helicopter(?).

I love it. It's easy to play. I will win all these cookie clicker 2 missions.

Wed, May 8, 6:54 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Tue, May 7

NikkoJT edited Additional Information on T180982: Static weapons remove all Killed EHs from units that get out of them.
Tue, May 7, 8:17 PM · Arma 3 Creator DLC - CSLA Iron Curtain