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[Feature Request] Getter/Setter for player muting in MP
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Description

My proposition is add a command to allow for simple local setting/getting if a player is muted in multiplayer.

Ex.

getPlayerMuted cursorObject; // Returns: BOOLEAN (True if cursor has been muted by player)
setPlayerMuted cursorObject; // Returns: Nothing

CursorObject could be a steamID, object, or DirectPlay ID, doesn't really matter which is used as they are all accessible.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Feature Request
Additional Information

As of right now, there is no way to set or get if a player has been muted in Multiplayer

(There is a very difficult way to SET a player muted/unmuted, but that involves HTML linking and Direct Play ID's)

Event Timeline

Fraali created this task.May 13 2024, 2:14 AM
dedmen added a subscriber: dedmen.May 16 2024, 5:39 PM

https://community.bistudio.com/wiki/setPlayerVoNVolume
https://community.bistudio.com/wiki/getPlayerVoNVolume

can be used to mute players.

Don't know if it corresponds with the actual mute button

https://community.bistudio.com/wiki/setPlayerVoNVolume
https://community.bistudio.com/wiki/getPlayerVoNVolume

can be used to mute players.

Don't know if it corresponds with the actual mute button

Unfortunately it doesn't detect if a player has been muted via map buttons, which is what I am trying to do.

Would it be enough for you if getPlayerVoNVolume returned zero, when the player is muted?

This comment was removed by dedmen.

Would it be enough for you if getPlayerVoNVolume returned zero, when the player is muted?

That would be perfect