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[Feature Request] Pylon Index parameter on "Fired" Event Handler
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Description

there's currently no straight-forward way of discovering which pylon was used when firing a weapon from a vehicle that uses dynamic loadouts, for example.

a PylonIndex passed down by the EH would greatly help in such cases.

There's workarounds for sure, such as comparing previous ammo counts or using _magazine to find the pylons, which isn't perfect as a vehicle can have multiple pylons that use the same kind of magazine.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Operating System Version
10.0.19045 Compilation 19045
Category
Feature Request

Event Timeline

Fab2 created this task.May 4 2024, 5:01 AM
POLPOX added a subscriber: POLPOX.May 4 2024, 5:01 AM
SaMatra added a subscriber: SaMatra.May 4 2024, 6:24 AM
This comment was removed by LouMontana.
Dimonua added a subscriber: Dimonua.Jul 1 2024, 6:14 PM