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For all armor vehicles configured with default collision sounds for crash at Buildings, Armor, and Wood although data has these sounds
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Description

For some reason for armors (tanks and infantry fighting vehicles (armored personnel carriers)) in the configuration for collisions with Buildings, other Armors and Trees the sound was set to “default”
The game has sounds for this, good sounds, I see no reason not to use them instead of the same sounds for everything

btw this problem is only for armors, for cars, boats, etc. collisions sounds defined correctly

Here is an approximate amount of configuration work to make collision sounds "as designed"
e.g. mbt_01_base_f for buildung collision

  1. change sounds paths
  2. remove default sounds paths (2 pcs. to delete)
  3. remove default sounds arrays (6 → 4 pcs.)

This work

needs to be done for 10 vehicle classes:

MBT_01_base_FAPC_Wheeled_01_base_FAPC_Tracked_01_base_F
MBT_02_base_FAPC_Wheeled_02_base_FAPC_Tracked_02_base_F
MBT_03_base_FAPC_Wheeled_03_base_FAPC_Tracked_03_base_F
MBT_04_base_F

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
23H2
Category
Config
Steps To Reproduce

see this video comparison default/correct sounds https://youtu.be/NAvJD_kNJro

Additional Information

bush collision sounds has correct path

Event Timeline

TRAGER created this task.Apr 19 2024, 3:46 PM
dedmen set Ref Ticket to AIII-56336.Apr 19 2024, 3:56 PM
dedmen added a subscriber: dedmen.Apr 25 2024, 1:58 PM

This seems to have been done on purpose, back in 2018.