- Add possibility to attach object to another by bones/selection/whatchamacallits
- Add relative direction offset to accompany the position offset
As in something like
[_cig, "filter"] attachTo [player, [0, 0.003, -0.01], "mouth", true];
Which would attach the object _cig by the selection "filter" to player model selection "mouth" (given offset etc would still apply).
_beam attachTo [truck, [[0, 0, 0], 90]];
Would attach the object _beam to truck with direction 90 degrees relative to trucks direction.