Hello there!
Since the release of the cfgGameplay.json back in 1.15 community servers have finally been granted the access to noclip placements for basebuilding, but that came with a side effect.
The same settings, specifically the "disableHeightPlacementCheck", allows game exploiters to stack fireplaces and garden plots on top each other enabling anyone to create mid-air bridges to boost inside bases without the need of any raiding tools.
The majority of the communities around have rules set specifically against boosting, and while keeping track of it it's possible, it's a task all by itself.
This is an exploit that can be replicated exclusively on servers using the BaseBuildingData section in cfgGameplay.json to enable BuldAnywhere, which covers the majority of the Console community servers.
An official solution to this would be immensely appreciated because it would bring back the need of a player progression before been able to raid.
Attached are 2 clips showing how the exploit works.
Wishing the best day to the whole team!
DevilsKnock