Detailed info:
The problem lines are in bold.
This audio should only play near the plane, not for players who are a long distance away.
```
/*
BIS_fnc_PlaneEjectionFX
Author: Bravo Zero One development
- John_Spartan
Description:
- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
- Function created to add FX (sound/particles) for ejection feature.
Exucution:
- Call from within the main ejection fnc (on demand).
Example:
[_plane, _ejectionSeat] spawn BIS_fnc_planeEjectionFX;
Requirments:
- Compatible ejector seat must have a hide animation for rocket motor flash and position for FX to be attached. (TO DO PARAMETARIZE)
Inehector seats model.cfg
class Animations
{
class Rocket_Flash_hide
{
type = "hide";
source = "user";
selection = "rocket_flash";
sourceAddress = "mirror";
minValue = -1.5;
maxValue = 0;
hideValue = 0.99;
};
};
Parameter(s):
_this select 0: mode (Scalar)
0: plane/object
1: ejector seat/object
Returns: nothing
Result: Set of particle FX and sound FX will be aplied to ejection feature.
*/
private _plane = param [0,objNull]; if (isNull _plane) exitWith {};
private _ejectionSeat = param [1,objNull]; if (isNull _ejectionSeat) exitWith {};
private _configPath = configFile >> "CfgVehicles" >> (typeOf _plane) >> "EjectionSystem";
private _ejectionSoundInt = getText (_configPath >>"EjectionSoundInt");
private _ejectionSoundExt = getText (_configPath >>"EjectionSoundExt");
**_ejectionSeat say _ejectionSoundInt;
_ejectionSeat say3D _ejectionSoundExt;**
_ejectionSeat animate ["Rocket_Flash_hide",1];
private _planePos = getPos _plane;
private _ejectionSeatPos = getPos _ejectionSeat;
private _fxLightSource = "#lightpoint" createVehicleLocal _ejectionSeatPos;
_fxLightSource setLightBrightness 0.3;
_fxLightSource setLightAmbient[0.8, 0.6, 0.2];
_fxLightSource setLightColor[1, 0.5, 0.2];
_fxLightSource lightAttachObject [_ejectionSeat, [0,0,0]];
private _fxSmokeTrailSource = "#particlesource" createVehicleLocal _ejectionSeatPos;
_fxSmokeTrailSource setParticleClass "FX_EjectorSeatSmoke";
_fxSmokeTrailSource attachto [_ejectionSeat,[0,0,0],"FX_pos"];
private _fxSmokeSource1 = "#particlesource" createVehicleLocal _planePos;
_fxSmokeSource1 setParticleClass "FX_EjectorSeatSmoke";
_fxSmokeSource1 attachto [_plane,[0,0,0],"actionarea"];
sleep 0.05;
deleteVehicle _fxLightSource;
deleteVehicle _fxSmokeSource1;
sleep 0.2;
_ejectionSeat animate ["Rocket_Flash_hide",0];
sleep 0.3;
deleteVehicle _fxSmokeTrailSource;
```