Take a look atPlease adjust so that the ringing of these configs:e bells can be heard at an adequate distance
`CfgAnimationSourceSounds → SmallBellSound → RingTheBell → sound0 → maxDistance`(**20**)There are other bells in the game (e.g.: Land_BellTower_01_V1_F), the audible distance is 250 meters, maybe it’s worth choosing this value? Or less because visually the Livonia bells are smaller in size
`CfgAnimationSourceSounds → TinyBellSound → RingTheTinyBell → sound0 → maxDistance`(**20**)[[ https://youtu.be/cYB5n2ZiWaM | see video ]]
The config error is that their maximum hearing distance is only 20m [[ https://youtu.be/cYB5n2ZiWaM | see video ]]
It seems that this parameter should be equal from **20** to //**500**// or //**250**//, because similar sounds are already in the game config and have these parameters, see:
`CfgSFX → Church → largeBell → maxDistance`(**250**)1) CfgAnimationSourceSounds → SmallBellSound → RingTheBell
2) CfgAnimationSourceSounds → TinyBellSound → RingTheTinyBell
= But =
`CfgSFX → Church → smallBell → maxDistance`(**250**)if we make the audibility distance e.g. 150 meters then at a close distance the sound will be unbearably loud. It might be worth lowering the volume value too.
`CfgAmmo → BulletBase → soundBell1 → maxDistance`(**500**)Or, note that there are several problems with sounds from animations (see T179776) the problem could be in "CfgAnimationSourceSounds"