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{F5952894} I have attached a test script that I have used to spawn a CSAT Xian from the Apex DLC. Script should be run on an Altis scenario, with only things needed being a ship object (i.e. USS Freedom or USS Liberty) and a placeholder/invisible object placed on the flight deck of the ship. The placeholder should have the variable name 'seaTranspHeliSpawn1' and should have simulation, damage, and its model disabled (should also preferably be a simple object). Additionally, if looking to test the issue with behaviors shutting off the engines, add the below line anywhere in the script: _trHli_Team setBehaviourStrong "CARELESS";
{F5952894} I have attached a test script that I have used to spawn a CSAT Xian from the Apex DLC. Script should be run on an Altis scenario, with only things needed being a ship object (i.e. USS Freedom or USS Liberty) in the ocean and a placeholder/invisible object placed on the flight deck of the ship. The placeholder should have the variable name 'seaTranspHeliSpawn1' and should have simulation, damage, and its model disabled (should also preferably be a simple object). Additionally, if looking to test the issue with behaviors shutting off the engines, add the below line anywhere in the script: _trHli_Team setBehaviourStrong "CARELESS";
{F5952894} I have attached a test script that I have used to spawn a CSAT Xian from the Apex DLC. Script should be run on an Altis scenario, with only things needed being a ship object (i.e. USS Freedom or USS Liberty)
in the ocean
and a placeholder/invisible object placed on the flight deck of the ship. The placeholder should have the variable name 'seaTranspHeliSpawn1' and should have simulation, damage, and its model disabled (should also preferably be a simple object). Additionally, if looking to test the issue with behaviors shutting off the engines, add the below line anywhere in the script: _trHli_Team setBehaviourStrong "CARELESS";
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