```c
modded class ActionClapBearTrapWithThisItem: ActionSingleUseBase
{
override void OnExecuteServer( ActionData action_data )
{
super.OnExecuteServer( action_data )
#ifdef SERVER
ItemBase item = action_data.m_MainItem;
if (item)
{
item.SetHealth(0); //! We will want to destroy item used to disarm the trap
}
#endif
}
}
```