1. Place gamelogic over any Land_Offices_01_V1_F building.
2. Enter ((nearestobjects [this, ["Land_Offices_01_V1_F"], 7]) select 0) setVariable ['bis_disabled_Door_1',1,true]; into the gamelogic init field.
3. Test all doors and none of them are locked. (I have also tried changing the values on bis_disabled_Door_1 and ["Land_Offices_01_V1_F"], 7]) to different values and still no effect.