1. Run attached mission desync_repro.Stratis with 3 players on non-dedicated server (host and 2 players)
2. Start the mission
3. Player 2 should go back to the lobby and wait there
4. Player 3 should select "Start test" action in action menu
5. Player 3 should wait until number in top left reaches 500 and give signal to Player 2 to join the game.
6. When Player 2 will join, visible number of server should be different from number that Player 2 has, results vary between different tests.
7. Observe Player 3 freezed for both Host and Player 2.
8. Sometimes Host will appear freezed for Player 2, sometimes doesn't
9. After number reached 500 for all players, Player 2 (that was JIP) will have high desync number, up to 100000, apparently the higher difference between what numbers Player 2 and Host see, the bigger desync number is. Sometimes Player 3 will have desync numbers too.