Create a name keypoint and a desired angle in TB and pack the terrain.
When observed in-game the angle parameter of the name key point doesn't affect the angle of the name on the map, it remains 0.
class KarlaCreek1
{
name="Darya Ye Qonduz River";
position[]={2860.52,4437.34};
type="NameMarine";
radiusA=70.51;
radiusB=56.96;
angle=75.000;
};
http://i.imgur.com/spAJlIG.png