In editor:
- place player as OPFOR>CSAT>Men>Rifleman with ELEVATION set to 7.5 on the roof of the Old Outpost,
- copy and paste player unit (so they are side by side on the roof),
- add [this,"WATCH"] call BIS_fnc_ambientAnimCombat; to the non-player unit's init field,
- Preview mission,
- Observe that the AI unit is not affected by the called function.
Do the same with elevation for both set at 0 and observe function working as intended.