The gun on the floor has an invisible magazine, even though it should be visible.
When you pick up the weapon, you can’t eject the magazine at all.
Only after chambering a round you can sometimes eject it, but not always.
The game doesn’t render the magazine while holding the weapon — it only appears automatically after chambering the first round.
This happens with every weapon, not just one specific gun
[wpnfsm] SurvivorF_Naomi:5:INSTANCETYPE_SERVER failed to perform weaponevent { WpnEv id=DETACH_MAGAZINE pl=SurvivorF_Naomi:5:INSTANCETYPE_SERVER mag=Mag_SV98_10Rnd:14306 } on SV98:14304 which is in state BAREM_CLO_BU0_MA0<39519420> with physical state: J: false | Chamber_0: B(false) F(false) E(true) | Magazine_0: NULL
Class: 'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:92 Function Error
scripts/4_World/systems\inventory\dayzplayerinventory.c:342 Function DeferredWeaponFailed
scripts/3_Game/tools\tools.c:615 Function OnTimer
scripts/3_Game/tools\tools.c:291 Function Tick
scripts/3_Game/tools\tools.c:417 Function Tick
scripts/3_Game/dayzgame.c:2921 Function OnUpdate
Runtime mode
dologs VMErrorMode log_only adminlog freezecheck
[wpnfsm] SurvivorM_Niki:4:INSTANCETYPE_SERVER failed to perform weaponevent { WpnEv id=DETACH_MAGAZINE pl=SurvivorM_Niki:4:INSTANCETYPE_SERVER mag=Mag_AK74_30Rnd:14082 } on AK74_Black:14078 which is in state RBF_CLO_BU0_MA0<b9601800> with physical state: J: false | Chamber_0: B(false) F(false) E(true) | Magazine_0: NULL
Class: 'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:92 Function Error
scripts/4_World/systems\inventory\dayzplayerinventory.c:342 Function DeferredWeaponFailed
scripts/3_Game/tools\tools.c:615 Function OnTimer
scripts/3_Game/tools\tools.c:291 Function Tick
scripts/3_Game/tools\tools.c:417 Function Tick
scripts/3_Game/dayzgame.c:2921 Function OnUpdate
Runtime mode
VMErrorMode log_only adminlog freezecheck