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T88503
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Knock out a character, walk a few feet away from them... watch to see if they start sliding. In all instances there have been more than one 'corpse' in proximity. I am unsure if this is always the case, but I only really had to deal with this after some form of violence happened and there were casualties.
Knock out a character, walk a few feet away from them... watch to see if they start sliding. In all instances there have been more than one 'corpse' in proximity. I am unsure if this is always the case, but I only really had to deal with this after some form of violence happened and there were casualties.
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