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T80069
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{_obj = (_x select 0) createvehicle [0,0,0]; _obj setPos ( player modelToWorld [(_x select 1) select 0,(_x select 1) select 1,0] ); _obj setDir ( (getDir player) - (_x select 2) ); } forEach [["Land_HBarrierBig_F",[-5.09961,-26,0],0],["Land_HBarrierBig_F",[-35.5996,3.10059,0],90],["Land_HBarrierBig_F",[4.90039,33,0],0], ["Land_HBarrierBig_F",[41.9004,4.2002,0],90]];
{_obj = (_x select 0) createvehicle [0,0,0]; _obj setPos ( player modelToWorld [(_x select 1) select 0,(_x select 1) select 1,0] ); _obj setDir ( (getDir player) - (_x select 2) ); } forEach [["Land_HBarrierBig_F",[-5.09961,-26,0],0],["Land_HBarrierBig_F",[-35.5996,3.10059,0],90],["Land_HBarrierBig_F",[4.90039,33,0],0], ["Land_HBarrierBig_F",[41.9004,4.2002,0],90]];
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