Since the release of Global Mobilisation DLC, I've been worried about the ugly and inappropriate FX on projectile hits and also explosions.
For some reason, both some small explosions and BTR/ZSU projectiles hits will have the same FX.
It looks like anything, but not projectile hit or a not explosion. Sparks can be tolerated if the projectile hits metal, but fireworks happen even when the projectile hits soft ground/wood surfaces!
The player sees Christmas fireworks, instead of weapon hit splashes/explosions.
I did video example:
https://www.youtube.com/watch?v=0zpyF4N-8NY
Please fix this issue, because it looks ridiculous. It makes GM less serios. In addition, it takes away the game performance, cause in case of multiple hits from the ZSU-23 (has a high rate of fire and spawns many particles at one point!) the game will need to generate hundreds of thousands of unnecessary particles