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T175017
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Hey guys! We found a bug in the cfgEffectArea (used on console for the spooky zones, some smokes and fires effects, etc ) that trigger the ContaminatedTrigger no matter what's being set in Area.TriggerType object.
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Hey guys! We found a bug in the cfgEffectArea (used on console for the spooky zones, some smokes and fires effects, etc ) that trigger the ContaminatedTrigger no matter what's being set in Area.TriggerType object.
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