Since the last update, my server has been plagued with issues where players are frozen and not receiving updates from the client. When a player gets into the server, they load in perfectly fine; however, their hands are broken and all the other players they may see are frozen in place. The player can shoot, and occasionally hear the shots of other players.
```
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DESKTOP-AJP1QGH, 02.06 2024 21:50:59
[ScriptInputUserData::CanStoreInputUserData] :: [WARNING] :: Max InputUserData reached: { 14,14,14,14 }
Class: 'SurvivorBase'
Entity id:2973529
Function: 'RequestResetADSSync'
Stack trace:
scripts/4_World/entities\manbase\playerbase.c:2334
scripts/5_Mission/mission\missiongameplay.c:857
VPPDeathmatch/5_Mission/VPPDeathmatch/client/Missions/MissionDeathmatch.c:667
scripts/3_Game/dayzgame.c:2834
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:23
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:59
VPPDeathmatch/3_Game/VPPDeathmatch/client/DayZGame.c:290
Looking at the mentioned locations in the stack trace I have gathered the following:
VPPDeathmatch/3_Game/VPPDeathmatch/client/DayZGame.c:290 -> This is a call to: super.OnUpdate(doSim, timeslice);
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:59 -> https://github.com/VanillaPlusPlus/VPP-Admin-Tools/blob/8f19c5e559e5b2b46ecb118c48c5b12432e93b5d/3_Game/VPPAdminTools/VanillaPlusPlus.c#L59
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:23 -> https://github.com/Arkensor/DayZ-CommunityFramework/blob/1a5ba37eab3da764022d6876d0c5a1572ac3d01d/JM/CF/Scripts/3_Game/CommunityFramework/Game/DayZGame.c#L23
scripts/3_Game/dayzgame.c:2834 -> https://github.com/BohemiaInteractive/DayZ-Script-Diff/blob/5579c3b9e879b55e947785d72184a1784081b565/scripts/3_game/dayzgame.c#L2834
VPPDeathmatch/5_Mission/VPPDeathmatch/client/Missions/MissionDeathmatch.c:667 -> PlayerControlEnable(false);
scripts/5_Mission/mission\missiongameplay.c:857 -> https://github.com/BohemiaInteractive/DayZ-Script-Diff/blob/5579c3b9e879b55e947785d72184a1784081b565/scripts/5_mission/mission/missiongameplay.c#L857
scripts/4_World/entities\manbase\playerbase.c:2334 -> https://github.com/BohemiaInteractive/DayZ-Script-Diff/blob/5579c3b9e879b55e947785d72184a1784081b565/scripts/4_world/entities/manbase/playerbase.c#L2334
```
It seems that the issues are from a failure to add data into the ScriptInputUserData as a limit has been reached for the amount of data that can be stored. This has led to massive player synchronization issues and the game mode is no longer functional.
After this point, the inventory seems to have broken and I receive the following errors, this may not be directly related to the issue at hand, but a repercussion of the issue above:
```
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DESKTOP-AJP1QGH, 02.06 2024 22:32:06
[Inventory::FindInventoryReservation] :: [ERROR] :: Invalid call, item (Scout:6460) can not be null and dst (invalid) needs to be valid.
Class: 'DayZPlayerInventory'
Function: 'CanAddEntityToInventory'
Stack trace:
scripts/3_Game/systems\inventory\inventory.c:908
scripts/5_Mission/gui\inventory\inventoryquickbar.c:287
scripts/3_Game/gui\inventorygrid.c:455
scripts/5_Mission/gui\inventory\inventoryquickbar.c:62
VPPDeathmatch/5_Mission/VPPDeathmatch/client/ModdedClasses/IngameHud.c:250
scripts/3_Game/tools\tools.c:615
scripts/3_Game/tools\tools.c:291
scripts/3_Game/tools\tools.c:417
scripts/3_Game/dayzgame.c:2894
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:23
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:59
VPPDeathmatch/3_Game/VPPDeathmatch/client/dayzgame.c:290
```