**First Bug : **
Set a very strong wind, with these lines :
```
setWind [50,50,true]
```
And use these lines to recover the value of "windy" sound controller :
```
position player getEnvSoundController "windy";
```
And you will see that's returning 0, but any sounds of Tanoa for wind, like in the tree working fine
**Second Bug :**
Use these line :
```
getAllEnvSoundControllers (position player);
```
And you will see, this command returning "meadows" and "wind" sounds controllers instead of "meadow" and "windy" sounds controllers.
Another note : wind sound value from this command returning 0 all the time too.