See Attached SQM for demo.
Place a ModuleTaskCreate_F with var name "x3"
Set Owner to "Syncronized Objects Only"
Sync to player unit
Module will have no effect.
Check (x3 getVariable "owner") will be -1 instead of expected 0
Module config:
class ModuleTaskCreate_F: Module_F {
class Arguments {
class Owner {
displayName = "Owner";
typeName = "NUMBER";
class values {
class Unit {
name = "Synchronized objects only";
value = 0;
};