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T69963
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1: Add [this,"STAND","FULL",{(player distance _this) < 5}] call BIS_fnc_ambientAnimCombat; to unit init... 2: Approach unit, notice that it's still in the animation loop...
1: Add [this,"STAND","FULL",{(player distance _this) < 5}] call BIS_fnc_ambientAnimCombat; to unit init... 2: Approach unit, notice that it's still in the animation loop...
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