Place down a vehicle (must have hiddenSelections defined in its config) in the editor and set the texture of one (if not all) hiddenSelections to an empty string via
```
_object setObjectTexture [#, ""];
```
Where **#** is the number of the hiddenSelection defined in the model's config, starting with 0.
The same effect can be observed when the global version of the command (setObjectTextureGlobal) is used.
Repro mission (SP) can be found under this link: https://www.dropbox.com/sh/35204jhnvfofza0/AABF0Vew2xfUkXZpYHvj8UpMa?dl=0