Example:
```
modded class DayZPlayerImplement
{
protected override void EOnInit(IEntity other, int extra)
{
Print("[DayZPlayerImplement] " + ToString() + "::EOnInit");
}
}
modded class PlayerBase
{
protected override void EOnInit(IEntity other, int extra)
{
Print("[PlayerBase] " + ToString() + "::EOnInit");
Print("[PlayerBase] " + ToString() + "::EOnInit - calling super");
super.EOnInit(other, extra); // This super calls is superfluous :-)
}
}
```
Output:
```
[DayZPlayerImplement] SurvivorBase<e0f9550>::EOnInit
[PlayerBase] SurvivorBase<e0f9550>::EOnInit
[PlayerBase] SurvivorBase<e0f9550>::EOnInit - calling super
[DayZPlayerImplement] SurvivorBase<e0f9550>::EOnInit
```