When we put in **Init** this code, we soluce problem.
```
/*
**** Made by Tequiller ****
*/
params [
["_newVehicle", objNull, [objNull]],
["_oldVehicle", objNull, [objNull]]
];
//Old Vehicle Remove Handlers
_oldVehicle removeMPEventHandler ["mpkilled", _oldVehicle getvariable ["BIS_fnc_moduleRespawnVehicle_mpkilled", -1]];
_oldVehicle removeMPEventHandler ["mphit", _oldVehicle getvariable ["BIS_fnc_moduleRespawnVehicle_mphit", _mpkilled];-1]];
_oldVehicle removeMPEventHandler ["mphit"dler ["getout", _oldVehicle getvariable ["BIS_fnc_moduleRespawnVehicle_getout", _mphit];-1]];
_oldVehicle removeEventHandler ["getout"in", _oldVehicle getvariable ["BIS_fnc_moduleRespawnVehicle_getin", _getout];-1]];
_old//New Vehicle removeEventHandler ["getin", _getin];Init Variables
{
_newVehicle setvariable [_x, nil];
} forEach [
"BIS_fnc_moduleRespawnVehicle_cannotMove",
"BIS_fnc_moduleRespawnVehicle_getin",
"BIS_fnc_moduleRespawnVehicle_getout",
"BIS_fnc_moduleRespawnVehicle_mphit"
];
([_newVehicle] + (_newVehicle getVariable "BIS_fnc_moduleRespawnVehicle_data")) call BIS_fnc_moduleRespawnVehicle;
```
This code should be writed in [**BIS_fnc_moduleRespawnVehicle.sqf**] just after the following lines
```
//--- Unflag killed event
_newVeh setvariable ["BIS_fnc_moduleRespawnVehicle_mpkilled", nil];
```