Home
Feedback Tracker
Search
Configure Global Search
Log In
Transactions
T156930
Change Details
Change Details
Old
New
Diff
# place player and any of these objects: - campfire (burning); - metal barrel (burning); - any car, set its health to 3%; # start mission and throw chemlight; # come close to objects and check `getLightingAt player` dynamic values (#2 and #3) - it gives `[0,0,0], 0`.
# place player and any of these objects: - campfire (burning); - metal barrel (burning); - any car, set its health to 3% (will be exploded soon after start); # start mission and throw chemlight; # come close to objects and check `getLightingAt player` dynamic values (#2 and #3) - it gives `[0,0,0], 0`.
# place player and any of these objects: - campfire (burning); - metal barrel (burning); - any car, set its health to 3%
(will be exploded soon after start)
; # start mission and throw chemlight; # come close to objects and check `getLightingAt player` dynamic values (#2 and #3) - it gives `[0,0,0], 0`.
Continue