To test, just use the "code performance" button in debug console to run the code many times:
**Simple object:** No freeze; returns ~0.3 ms
```
deleteVehicle(createSimpleObject ["Land_Axe_F", [0,0,10]]);
```
**Super simple object:** returns 0.017 ms, but the game freezes for several seconds during the execution.
```
deleteVehicle(createSimpleObject ["A3\Structures_F\Items\Tools\Axe_F.p3d", [0,0,10]]);
`deleteVehicle(createSimpleObject ["A3\Structures_F\Items\Tools\Axe_F.p3d", [0,0,10]]);````