This topic is more complicated, as Assets/Content need time and resources, so I can understand if these will not be considered, but no harm in placing them here anyhow, especially as their additions could see Reforger then being "Content complete".
Kepp in mind that also I am not saying we should get all these in the same package, but at least some over some updates, or even a new post release Roadmap, in the lead up to finally wrapping up Reforger development and going all-in on Arma 4.
****__FIA:**__**
__Weapons:__
Kozlice Shotgun
1. Some randomization in headgear and clothes, to make them a bit more ragtagM1911
2. some new assets like balaclavas/face coversCZ 550
3. T-55?Sa 25 Submachine Gun
__Vehicles:__
4. Kozlice ShotgunT-55
__Apparel:__
5. M1911Balaclavas
6. CZ 550Face Covers
__Miscellaneous:__
7.Some randomization in headgear and clothes, Sa 25 Submachine Gunto make them a bit more ragtag
**__Soviets:__**
**Soviets:**__Weapons:__
1. Mi-24 HindAKS-74 + N Variant
2. T-729K38 Igla
__Vehicles:__
3. BMP-2Mi-24 Hind
5. AKS-74 + N VariantT-72
6. BM-21 GradBMP-2
7. 9K38 IglaBM-21 Grad
**__US/NATO:__**
**US/NATO:**__Weapons:__
1. AH-64 ApacheMLRS Launcher
2. M1 AbramsFIM-92 Stinger
__Vehicles__
3. Bradley Fighting VehicleAH-64 Apache
4. AAV-7A1 Amphibious VehicleM1 Abrams
5. MLRS LauncherBradley Fighting Vehicle
6. FIM-92 StingerAAV-7A1 Amphibious Vehicle
**__Civilian:__**
**Civilian:**__Vehicles:__
1.Civilian versions of the Mi-8, A sort of longcoatused for use in those cold winter months (maybe even longcoats for Officers of the Soviets and NATO)Search and Rescue/Fire Fighting
__Apparel:__
2. A Tank-Top, with striped varianLongcoat (maybe even longcoats for different brancheOfficers of the Soviet militarys and NATO)
3. Civilian versions of the Mi-8, used for Search and Rescue/Fire Fighting
4. More civilian gear in the form of uniforms for PoliceTank-Top, and a police car, andwith striped variants for fire fighters.different branches of the Soviet military
__Miscellaneous:__
**More civilian gear in the form of uniforms for Police, and a police car, and for fire fighters.
**__General:**__**
1. New heads for both NATO and Soviet forces, that have camo on them, could be useful for special forces units
2. Some form of boat/boats, considering we are on Islands
****__Large Content:**__**
So this sections contents would definitely require resources and time to make, so I would not be surprised if little or none of this is added
1. Kolgujev, a dreary island filled with swamps, forests and abandoned and ruined villages.
1. Kolgujev, aAlongside introducing officially the "Wastelands" game mode (name placeholder) popularized in Arma 3, with 32 teams fighting over resources and equipment randomly generated across the map to destroy each other and hostile FIA forces
2. Nogova, alongside introducing "Conquest" large and varied island, with a flatlands to the south and mountains to the north, with the capital city of Lipany situated at the nexus, and is a proper city, with any army planning to fight in it expecting Urban Warfare at its worst, with High rise Soviet Bloc apartments and large buildings near the center, surrounded by a quagmire of suburbs
Alongside introducing "Assault" game mode (name placeholder) where one side fights to conquer strategic areas across the map held by the AI opposing faction (both can be set in settings) and were each area taken has a QRF response to try and push them back, getting more intense as the fighting get closer to the AI HQ, once conquered, players win