1. Open `MpTest.ent` in world editor.
2. Got to play mode.
3. Execute the script below in the console:
```
IEntity player = SCR_PlayerController.GetLocalMainEntity();
SCR_CharacterDamageManagerComponent damageManager = SCR_CharacterDamageManagerComponent.Cast(player.FindComponent(SCR_CharacterDamageManagerComponent));
SCR_MorphineDamageEffect morphineEffect = new SCR_MorphineDamageEffect();
Print(morphineEffect.GetAffectedHitZone());
damageManager.AddDamageEffect(morphineEffect);
Print(morphineEffect.GetAffectedHitZone());
```
4. Notice that the second print isn't `null` as expected, indicating that it wasn't cloned.