Currently there is no event handler for VoN communications.
**Use Case:**
I'm creating a script that plays radio static when players speak on group channels. Currently using KeyDown events as a workaround, which has limitations (can't distinguish voice transmission from other keypresses, works even when channel is blocked for player) and (possible) minor performance overhead.
**Request:**
Add event handlers like `onVoNStart`/`onVoNEnd` with parameters for player object and channel type.
This would enable more efficient and accurate voice activity detection for scripting.