1. Load a p3d and create a model.cfg and create a input for a animation for any selection name of your choice
2. Make sure the selection in the p3d is a proxy of some sort that needs to animate
3. Make sure the selection name is the selection name of your choice you made in step 1.
4. Give it memory points
5. Load buldozer
6. Try to animate the proxy selection you just created
It will not animate at all