When I look at this video,
https://www.youtube.com/watch?v=VOcctYUZCe8&feature=youtu.be
If we look closely at this video, then we will not see that AI seeks shelter at all. Most unit only ran up to the fence or left in place in the prone position. I think, for command "find shelter", need to create a special osnap-positions to which AI will have to move. These points can be placed inside all buildings. This positions also can be internal corners of buildings, or in dense bushes.
https://www.youtube.com/watch?v=VOcctYUZCe8&feature=youtu.be
then I do not see what they are looking for shelter in general! Most unit only ran up to the fence or left in place in the prone position. I think, for command "find shelter" you @BIS, need to create special osnap-positions to which AI will have to move. These points can be placed inside buildings, internal corners of buildingThus, or in dense bushes. Thisthis feature will not adversely affect the performance and can significantly improve the AIAi.
I am for AI to look smarter!