The issue:
Player **A** sees player **B** in a frozen state, but player **B** is far away from the position where player **A** sees him. If Player **A** shoots at the phantom of player **B**, then the real player **B** will die.
First video:
(Pay attention to the upper right corner, the killfeed says that there are 2154 meters between the shooter and the victim)
https://youtu.be/bNhaIDh6BF0
Second video:
(Pay attention to the upper right corner, the killfeed says that there are 1273 meters between the shooter and the victim)
https://youtu.be/De5jX1RU45s
Third video:
(Pay attention to the upper right corner, the killfeed says that there are 1664 meters between the shooter and the victim)
{F3169579}
If player **B** has invulnerability, then when shooting at his phantom, his clothes ruined
video: https://youtu.be/oRNoxG7TFcc
If there are several players, then only one of them will see the phantom, this is how it looks from the outside
(In this video, a kill does not appear in the killfeed, because the player whose phantom is being shot is on the safe zone)
video: https://www.youtube.com/watch?v=odCeI7lDUdE