Few other ideas include `<Array> = laserTargets <Vehicle>` to return array of laser targets from all turrets of this vehicle, similar to current `laserTarget` but this command is too disorganized and it would be impossible to tell which turret did which laser, so I advise against it.
Another way might be something similar to `allTurrets` which would return all turret paths and laser entity for each turret (or null if none), which is too excessive so I'd be against it.
Existing `laserTarget` command might be updated to return first laser target by going through all vehicle turrets, to fix vanilla Strider issue.