The `selectionName` that `lineIntersectsSurfaces` returns is incorrect, and inconsistent with the one returned by `intersect` command.
That's because the returned name is the topmost parent of the bone.
```
apc = createSimpleObject ["a3\armor_f_beta\apc_wheeled_01\apc_wheeled_01_cannon_f.p3d", player modelToWorldWorld [0, 10, 3], true];
apc animate ["poklop_gunner", 1, true];
```